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For some reason I've never had the tech for the final tier of robotic POP come up either.
I'm not completely screwed. I got super lucky with my start, and ended up literally surrounded by Gaia worlds. I didn't even have to research any colonization tech for my first 5-6 colonies, but now that I'm later in the game, get mid-techs, I'm essentially stuck in my expansion. Not just borders, just filling out sectors mostly. I have three sectors, two with 5-8 colonies, one with literally 1 colony. The one bad sector has a ton of arid and desert worlds that I can't do anything with. There also really isn't a good way to remix them, without all the sectors becoming unsustainable.
I can probably get-by with just increasing fleet capacity and ship armarment until I can attack a couple smaller neighbors.
Perhaps a future update should add a 'probability of seeing again' on each card, with +/- % error, based on what techs you have left, number of colonies, population, what you're already researching, etc. Whatever formula Paradox is using to serve up techs must be able to work in reverse a little bit.
The right scientist generally gives you 1.25 chance to draw tech from same field
The wrong scientist gives you 1.25 chance to draw from their own field
This really, really helps.
You need to have species which can colonise those planets (60% hab I believe) , otherwise you won't get them.
For blockers you need colonized planet with such blockers.
What you're describing with colonization tech simply doesn't happen. AI on the other hand has some VERY serious modifiers to appearing based on whether or not you actually have the two researcher traits required to make them remotely likely to appear (See the wiki)
I just got lucky, and drew a scientist with a New Worlds expertise, and now they keep pulling rare colonization tech; Frontier Initiatives and Frontier Commissars so far, and I'm willing to bet that Frontier Traditions will show up next.
I am really starting to think the game purposefully tries to lock you out of colonizing more than half of available planet types.
PS: I still haven't gotten it, all the society researches I get at this point are the repeatable ones.
It is when you need a specific field to trigger certain technologies (from a practical standpoint).