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In the end it doesn't really matter. Minerals are not the deciding factor late game.
If the planet has very few other mines, it might not be worth it.
Same with power hub.
You cannot build more than one of these on each planet.
edit: What I'd like to see is adjacency bonuses for the hub and processing plant - like with the higer level planetary admins - it kind of makes sense, and would add another layer of strategy to using the planet tiles...rather than just building buildings to exploit each indivdual resource on the tiles without any higher meaning
LVL 1 mine produce 2 minerals, processing plant produce 2 minerals and 10% for all minerals, always good
LVL 2 mine produce 3 minerals, so the 10% of the plants have to compensate (eg: you need 10 total production, to be better)
LVL 3 mine produce 4 minerals, so you need 20 total production to compensate for the 2 loss
LVL 4 mine produce 5 minerals, but we should compare lvl 2 plant for this, so 15% should compenstae for 2 loss, wich means around 14 total mineral income.
LVL 5 mine produce 8 minerals, so we need 5 to gain by the plant, or around 50 total mineral income
For energy the numebrs are even better, so unless you have a small planet with lvl 5 mines or energy plant, the booster bulding will be usefull.
P.S.: i did the math and calculation, but i didn't know how many you can build andi if it was worth it. Well now i know! XD