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I doubt it's even possible in the engine as stands and I suspect if it was it'd muler most computers... given how every position needs to be tracked. Poor AI would have a fit lol.
MOO has planet killers. Planet damage from orbital bombardment should be a thing. Super weapons, can be cool depends on the implementation though.
yes but MOO had systemwide combat, so you were able to protect your planet instead of gettign it sneak killed. Also, in MOO you could built planets from asteroid belts whih remained after a planet was destroyed.
I think witht he way how Stellaris works, abilities to quickly kill population/planets, it would make too many things out of balance.
a proper possibility could be some orbital station like terraforming destroying a planets ecosystem leaving it as a dead planet that still can be terraformed again to be inhabitable. That may grat a player enough time to intervene such destruction. It should also come with some serious negative political consequences.
I'm pretty sure the engine is capable of deleting a planet.
Id be open for the option of Viral bombing planets and it turning them barren but there needs to be a serious malus for doing it... IE The galaxy would hate you for a pretty long time.
I then went on to mention moo in regards to planet killers.
Anyway not got onto any late late game tech, so don't know if there's anything that would have the power to destroy a world, though I notice ringworlds out there... the question would be one of power. But a few asteroids dropped on a planet will deal with any pesky organics.
MMO was a typo (fixed) and MOO ist Master of orion.
in MOO you could destroy an entire planet if you had researched the technology and you won the battle at the orbit of the planet. the planet turnedthen into an asteroid belt. But the game also knew a research to make artificial planets. which turned asteroid belts into planets.
https://www.youtube.com/watch?v=4dO01h3d2xs
in stellaris a better implemention would be building an orbital station above a conquered planet which then kinda has to charge up so that the owning player has some time to free the planet before it goes boom.
But if you are destroying planets it is implied that you don't really give a ♥♥♥♥ what the galaxy thinks about you. Plus we have to ask why it would create a malus. If you are killing off a different species why would they give a ♥♥♥♥? Maybe they are actually glad you killed off that different species. That means less competition for everyone. This isn't like WW2 where we killed that both sides were killing civilian humans. Most people aren't really bothered that millions of innocent cows are killed every year.
"Look, if you walk in the woods with your dog and get attacked by a bear, you’ll let your dog get killed attacking the bear so you can run away and live. Because as much as you love your dog, he’s not a Human person." The game does a very poor job of portraying this. In fact I don't think the game even understands that each species should not care as much about you killing a completely different species.
of course that should have quite some bad consequences on diplomatic levels.
killing off a species, well thats a bit of another thing. destroying a planet is a massive destructive act which probably destroys an entire planet that is inhabitable. while liking or hating specific races is a matter of race depenend relations. of course if a race likes another or is xenophilic, entirely wiping out a race should have negative diplomatic consequences on them.
Stellaris is really missing a lot dpeth here in how races ract to others tasks. Thats why going through the pain of adopting another planet without killing the other race isn't realyl rewardign except all that entire micromanagment of dealing with that races issues ontop.