Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My friend does but i'm not going to buy the game if it doesn't have lan capabilites outside of the normal lan party using a modem
Based on that I'm not sure what you think LAN means. LAN stands for "Local Area Network", i.e. (typically) computers on the same private network. It has online multiplayer which works fine. If you want to play multiplayer each person will need a copy of the game (which I believe is only available through Steam).
If you know what hamachi is then youll know what im talking about, I don't want to rely on the multiplayer function to play with someone if it works with hamachi since i'll only be playing with people i know. You didn't answer my question if it works or not just making random points that have nothing to do with the post.
Random points? Hamachi uses OpenVPN, which is a Virtual Private Network, not a LAN (because it's certainly not local and if Hamachi is used as such it's being misused).
From my limited playtime using the "LAN mode" (which there isn't a real distinction in) you need to be connected to Steam to create the lobby (and to my knowledge join it), but it will run over the LAN (for transfer -- it'll save bandwidth for actual LAN, but Hamachi just adds pointless overhead). I'm yet to try it out as a client (i.e. beyond being the lobby host), but it's how it's worked in previous Paradox GS releases for clients. You will, however, need a Steam account, the game registered on Steam, and a Paradox Online account -- even Paradox's store lists this as requiring Steamworks.
As for only playing with people you know you can set a host/game password and use the Steam context menu to join/invite to minimise looking around.
But if you want to play through Hamachi with mates from all over the world, why not just host a game without Hamachi and invite them? One is an extra inconvenient step, the other is not.
Hamachi won't resolve that because it creates a virtual private network using your internet connection. If you're on the same LAN (sharing the same connection usually at a single premises or even neighbourhood) you don't need Hamachi and it's quite possibly you can play with minor drops here and there (EU4 tolerates losing your net connection for a minute or two -- we've not experienced longer -- provided the network hardware is up to the task of not freaking out while trying to route certain packets).
The short answer is yes, it has LAN (and advertises it).
The longer answer is it has LAN but that Hamachi is of absolutely no help here as the LAN connections will route that way and you'll get one (or possibly more) from within the LAN connecting to any remote peers.
It might also be worth noting for the future that Hamachi is looked upon rather poorly by many people. It's typically used more by people trying to circumvent copy protection than anything else. It's typically only a solution when games only have a LAN mode and a LAN isn't possible (though for many of them the latency renders the game unplayable).
For me anyway, whenever I press scan LAN, my friends game doesn't show up, yet the game is on multiplayer, and I can join and play with no problems. Multiplayer in my experience works.
BTW, don't want strangers joining, just add a password to the server.
You just host (as normal) and (I assume in no small part due to well designed network hardware and protocols) users on the same LAN open up connections directly within the LAN rather than online. :)
TLDR: Everyone needs to own the game. Everyone needs to be connected through Steam. The actual data packets WILL be Peer 2 Peer once started (which means the actual game will be LAN based)
You should see their own Multiplayer API that they used before Steamworks... And let's be fair. Steamworks is arguably one of the most dependent and stable Multiplayer systems out there.
(Provided it is set up properly of course)
yeah i ♥♥♥♥♥♥♥ love steam but not for RTS games, I just have too many issues with their setups and stuff mostly just don't like the connection issues. Anything that doesn't require 5 hours of play i dont mind on steam but when i have to devote time I don't want to be disconnected randomly ect just an annoyance really.
And even then, Stellaris, EU4 and CK2 offers hotjoin. The game pauses and whoever disconnects can simply rejoin live and the game continues.