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What I mean is, use as many sectors as you can and split the sizes about evenly. Keeping some vassals instead of integrating or conquering them would probably also help for the same reason.
I am 250 years in on a 4,000 star map with little lag. The only time it gets stuttery is when ships are on the move or during battles but I just turn the speed down to slow or slowest (for battles) and the jitteryness goes away, it's also more cinematic. I really hope they optimize the game as so many games I have played never got the optimization they needed.
around 250 years is when the problems began for me. the number of stars isnt really what screws things up, its being able to see what other AI forces are doing, once they become your allies/vassals/sensor-linked/at-war. I kind of proved this to myself by doing some experimenting.
basically what i did was delete all my ships/building/planets but kept about 5 vassals that collectively were holding about 1/2 of the 1k galaxy. at this point im not even at war and im still watching gameplay that looks about 5 fps. then i released all my vassals but the smallest one, so all im left with is a single building on a single planet with one pop and a view of their space, and things sped up back to normal from there
I have an 4690k and 8gb Ram with GTX 980, so I really doubt it's my system. I've heard that 64bit causes the issue as the game is 32 bit.
Yes, it's a mod.
So many games these days have crap optimization and it reallllly pisses me off. Like how is it that you can release a game nowadays, like Stellaris, and not have it be optimized for multi-core CPUs. Everyone who games has a multi-core CPU.