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Because the sector AI is so crap i've even run at 6/5 planets because my other planets were not completely developed, but the negative modifier isn't really that bad, for my race they have a % bonus to minerals and energy so it's not even a problem going over the planet limit, I was already nearly rolling in cash.
At this point I NEVER put new planets into sectors, the sector AI is just trash.
Thanks for the reply.
That is a really good suggestion to circumvent the problem. However I just cannot grasp why they even implemented sectors if the only solution is to micromanage every planet by yourself... It adds even more work to the micromanagement... The exact opposite of what the sector system was supposed to do.
@casey28xxx
I find it a really big deal if a game like this gets released with such a horrible AI. If this was early access I could understand it but it is not. The AI does not even try to appear smart... it blatantly slaps you in the face with how little time was invested in it. The things that I explained in my post could be easily fixed within a couple of days at the most. Some simple lines of codes which check for food surplus, population size, sector preferences and resources on tiles and weigh them against each other. It does not need to be perfect by no means. However all the AI does instead is build farms and more farms and more farms... Calling this a work in progress would be like calling a brick a house in progress...
Ye ok... if you want me to build you a house give me a call. I will just put a single brick on the ground after several years of "development" then charge you the full price and say "relax buddy I'm working on your house".
I am getting the impression that the developers were hoping that in a complex games like this the customer might not realize which corners were cut during development. I think I have the right to be slightly upset if I realize that my house has no windows at all.
Oh right... sorry... I'll just "relax and wait"...
Apparently "early access" also applies to full releases now...
Definately the last paradox game I ever bought...
Really cheap product...
Just read that you can edit the amount of core planets in the 00_defines.lua file in your steam games folder... I might increase that to 100, set the costs for removing sectors to 0 and start a new game another time in a really small galaxy where I can micromanage every planet combined with the suggestions from F-22.
The really bad AI and the stale midgame have killed the game for me at the moment though...