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Ein Übersetzungsproblem melden
-.-'
If you actually read the thread you would know that this is not possible unless you previously researched "psionic theory" technology.
And the only way to get "psionic theory" as a research option is to have a psi scientist working on biology.
Which means that the only actual method the unlock the tech branch is to unlock the trait by sending a scientist on a science ship and have him:
-leveling up (it's unclear what the odds are)
-research a certain anomaly that nobody could provide the name of (100% if you get the anomaly that is)
-make an emergency FTL jump (unclear if there are also other requirements for this to work or if is just luck)
I remember seeing that trait on a scientist one at the beginning of a game... so, unless someone actually checked the script (which means my memories are playing tricks again)
cost = 1
modification = no
icon = "gfx/interface/icons/traits/leader_traits/leader_trait_expertise_psionics.dds"
modifier = {
category_psionics_research_speed_mult = @categorybonus
}
leader_trait = yes
leader_class = { scientist }
prerequisites = { tech_psionic_theory }
opposites = {
"leader_trait_expertise_materials"
"leader_trait_expertise_rocketry"
"leader_trait_expertise_voidcraft"
"leader_trait_expertise_industry"
"leader_trait_expertise_field_manipulation"
"leader_trait_expertise_particles"
"leader_trait_expertise_computing"
"leader_trait_expertise_new_worlds"
"leader_trait_expertise_statecraft"
"leader_trait_expertise_biology"
"leader_trait_expertise_military_theory"
}
Spiritualism as a general term is a belief that the material/observable universe derives from supernatural/spiritual sources. The word "supernatural" means outside of or beyond nature.
Anything spiritual is non-material, and therefore cannot be measured or studied by material means (material means cannot study things that exist outside of its purview, which is what supernatural things are). So if a materialist witnesses something that defies his materialist point of view, he would be more likely to act like a sceptic and try to explain away his observation, relegating it to some not understood physical processes, or some sort of trick, or mis-perception, and so on.
I don't think you get the point.
Nobody here wants to argue what spiritualism is IRL. My point is that in Stellaris Sci-Fi, psi is a real "material thing", not a "spiritual thing".
Enemy psi warriors can "materially damage"the brains of your soldiers. And their psi navigators can "materially teleport" fleets wherever they want in the galaxy.
And I'd say that both are very observable and very measurable phenomenons. It just defies logic that materialist would deny/ignore these phenomenons as they regularly happen in the galaxy.
The OP's question was answered in the first few replies, there is no more "on topic." There's no harm in the discussion switching to game balance and interpretations of the game "lore."
It's not really "regularly happening." It's mostly late game tech that makes it "visible," and it's still extremely rare for any ethos other than spiritualists. Perhaps the first few encounters it's percieved as a "trick" of some sort, and again it's not impossible for materialists to figure out it's a real thing and open the research wide open for them.
It annoys me that most psionic tech is for spiritualists though - Which is stupid. A scientist, if he saw someone using 'mind powers' would immediately try and figure out how they work. If anything, materialists nations should have a similar, but lesser chance for psionic techs compared to spiritualists.
That would take away the individuality though, I guess.
Yeah well... I was talking about late game when psionics are everywhere in the Galaxy.
I'm not in any way against the early game restriction. It actually adds a lot to the story telling and I like it.
"There is a guaranteed method to get Psionics as any ethos.
1. Survey Ocean worlds (you're looking for the anomaly Drops in the Ocean).
2. Survey Black Holes (you're looking for the anomaly Rainbow in the Dark).
3. Do the anomaly Rainbow in the Dark with any Scientist (though ideally, one that doesn't have 4. Paranoid or Maniacal). You can get the Paranoid trait from this anomaly.
5. Do the Drops in the Ocean anomaly from earlier, with the Paranoid scientist you just got.
6. Choose the Paranoid dialog options, once your Scientist gains the Maniacal trait you'll know you succeeded.
7. Wait about a week in game. You will get an alert that your Scientist is now a Psionics Expert.
Cheat method:
1. add_anomaly HOLE_RADIATION_CAT
2. add_anomaly WAT_PLANET_CAT
3. Do the two anomalies you just added to planets in the order you added them."
(Reference http://gaming.stackexchange.com/questions/265744/how-to-get-a-scientist-with-psionics-expertise/266411)
I would assume for the cheat method you would select a planet, open the console, then type in one of the commands, then use it again on a different planet, or the same one after you finish the first anomaly
EDIT: After testing, I have concluded that this does, in fact work. It may take a bit to get the correct responses from analyzing the anomalies, but it will, eventually, work.
It should also be noted that I don't believe you NEED to do the black hole anomaly before the water planet anomaly. I'm certain that so long as you use a scientist with the "Paranoid" trait to research the water planet anomaly, it will probably work just the same.
I mean if, hypothetically, psychic powers were a real thing, then there would be some material cause for it that could be studied the same way all other natural phenomena can. Or is it canon in the game that psychic powers are purely magic and don't have a real cause? Because if that's the case it seems weird that it's something that can be researched.
Can't find the link, will try and find it and post back later for anyone who's interested.