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Technically incorrect, materialists can gain Psionic tech if the Head scientist has the Psionic trait.
I imagine integrating/annexing a spiritualist empire and having xenos allowed as leaders help with that?
Materialists actually have an extra penalty on this, and have literally no chance at all to get psionics without a psionic research leader. Here's the catch though, you can't get a psionic leader without first getting the psionic theory research done. So you need to somehow get the tech, or somehow get a special leader perhaps from an event.
To get "Psyonics theory" tech as a materialist you need a psyonic scientist.
To get a "psyonic scientist" you need psyonics theory tech.
The thing is that in my first game as a materialist / fanatic militarist I got a psi scientist pretty early. I don't remember how, I didn't pay attention. I think a scientist leveled up or something. And I got Psyonics Theory too although I can't say if the guy actually researched it or not. Never had any psyonic scientist to hire after that.
Now I'm ironmanning as an individualist fanatic materialist and psionics are nowhere to be found. Since I've got quite an edge on technology compared to the other guys I'm suspicious about this absence of psyonics techs.
Any insight on how to get it?
Yes.
Edit: http://www.stellariswiki.com/Technology#The_card_system
Does it count the researcher who started the research? Or is it the one who finished it? So you can switch to a specialised researcher, and switch to a non specialist one to get the cards you want? Or is it time spend researching?
The blatant favoritism towards materialists is becoming way too much. There is no reason to play anything else. Choosing spiritualist you are accepting a 10% reduction on literally everything except food which is pretty useless, and there are zero benefits.
Unfortunately Astasia is correct for the very first psi tech (which is the requirement for any other psi tech): You can't get psionic theory without psionic expertise as a (fanatic) materialist empire due to a weight modifier of 0.
The write up for materialists claims they've left superstitions like psionics behind. There is nothing in the spiritualist write up about them being complete luddites. If your goal was to make the game lore meaningless this is a good start.