Stellaris

Stellaris

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WBruce May 16, 2016 @ 12:18pm
How to take a system?
How can I take a system under influence area of other civilization?
Can I do it without war?
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Showing 1-15 of 17 comments
JimBobRedneck May 16, 2016 @ 12:21pm 
If the system you want is not already colonized or has a frontier station in it, you can try to push your borders to cover it by building new colonies/frontier stations close to it and/or researching techs that increase your border expansion. You basically have to win the border push war against your neighbor that controls it, which may or may not be possible.
WBruce May 16, 2016 @ 12:47pm 
Its impossible to be peaceful and gain influence. Can't agree with this system.
bytestream May 16, 2016 @ 12:50pm 
It is possible, you just can't force other empires to give up what's rightfully theirs.

If you want to play this game peacefully you have to accept that you will not always get what you want and that your empire will be limited by the borders of your neighbours. At least until you have something valuable enough to them to trade for planets and or settlement rights.
Wingweaver May 16, 2016 @ 12:51pm 
If you use war, you have to declare what planets you want before declaring war. Often you can only get 2-3 worlds per war declaration. and when you take it you have to wait for the war score to hit 100% before you get them. You get there by destroying ships/stations, and occupying planets. Each gives you a certain amount until you hit 100%. Sometimes they enemy will give up before then and capitulate. Sometimes they will be stubborn. You will occupy the planet until the war is over. You wont be able to control it until it till after the war.

Afterwards, the populace will hate you and most likely join a faction calling for there independence or to be returned to there empire. It could take years to boost a planets happiness to a manageble way. Make sure to have a ton of influence handy to spend on suppressing the faction, rearranging sectors so that you can edit the planets surface to better appease them(I wouldnt trust the AI for this), and for the propoganda edict to boost it further, and a Govenor for that small added benefit.
WBruce May 16, 2016 @ 12:54pm 
Yeah rightfully is way to subjective - If I builded an outpost near a system and many years later some civilization build a colony nearby and eventually bord expand too quick and take the system I want into his influence border, and I was never gave the option to research techs to increase my borders faster, than I can see how the game is made for war only, making my pacifist civilization useless.
zacharyb May 16, 2016 @ 12:57pm 
Originally posted by Aspira:
Yeah rightfully is way to subjective - If I builded an outpost near a system and many years later some civilization build a colony nearby and eventually bord expand too quick and take the system I want into his influence border, and I was never gave the option to research techs to increase my borders faster, than I can see how the game is made for war only, making my pacifist civilization useless.

No it's not, in my first game I owned around half the map which was 800 stars, didn't ever declare war.
WBruce May 16, 2016 @ 12:59pm 
Originally posted by zacharyb:
Originally posted by Aspira:
Yeah rightfully is way to subjective - If I builded an outpost near a system and many years later some civilization build a colony nearby and eventually bord expand too quick and take the system I want into his influence border, and I was never gave the option to research techs to increase my borders faster, than I can see how the game is made for war only, making my pacifist civilization useless.

No it's not, in my first game I owned around half the map which was 800 stars, didn't ever declare war.

And how the hell you had influence points without declare rivalry? How to get influence making allies instead of war?
JimBobRedneck May 16, 2016 @ 1:01pm 
Originally posted by Aspira:
Originally posted by zacharyb:

No it's not, in my first game I owned around half the map which was 800 stars, didn't ever declare war.

And how the hell you had influence points without declare rivalry? How to get influence making allies instead of war?
You can play peaceful and still declare rivals. Even without that, there's multiple techs that increase influence gain as well as a late game building and even a leader or two. Influence is more about not wasting it than gaining it.
WBruce May 16, 2016 @ 1:03pm 
Dont make sense to me. One outpost costs 200 points.....way too much...by the time I get 400 every civilization around corned me already. I am always making +1 or 0 influence points.
Last edited by WBruce; May 16, 2016 @ 1:06pm
JimBobRedneck May 16, 2016 @ 1:11pm 
Originally posted by Aspira:
Dont make sense to me. One outpost costs 200 points.....way too much...by the time I get 400 every civilization around corned me already. I am always making +1 or 0 influence points.
Then you need to work on expanding faster. Frontier outposts aren't for spamming to extend your borders. They're for grabbing strategic systems where you can't colonize or for holding a strategic system until you can research the appropriate colonization tech and get a colony started.

When you do get hemmed in as a peaceful race, you switch to infrastructure and research mode. Out tech everyone else, defend your borders and work on alliances/federations.
WBruce May 16, 2016 @ 1:25pm 
Originally posted by JimBobRedneck:
Originally posted by Aspira:
Dont make sense to me. One outpost costs 200 points.....way too much...by the time I get 400 every civilization around corned me already. I am always making +1 or 0 influence points.
Then you need to work on expanding faster. Frontier outposts aren't for spamming to extend your borders. They're for grabbing strategic systems where you can't colonize or for holding a strategic system until you can research the appropriate colonization tech and get a colony started.

When you do get hemmed in as a peaceful race, you switch to infrastructure and research mode. Out tech everyone else, defend your borders and work on alliances/federations.


I am working in expansion only, not my fault there is a zilion empires near me and I cant go in all directions at the same time.
bytestream May 16, 2016 @ 1:30pm 
Originally posted by Aspira:
I am working in expansion only, not my fault there is a zilion empires near me and I cant go in all directions at the same time.

If there are a zilion empires next to you than chances are you didn't pick the right settings for the way you want to play the game. If you want more space pick a larger galaxy with less empires. If you want to play peaceful than you have to accept the rules and that another empires colony is worth more than you junk of metal orbiting a planet near by. You cannot "peacefully" force your way into another empires borders. That's not how it works in the real world and it's not how it works in Stellaris.
WBruce May 16, 2016 @ 1:35pm 
Now I am confused. Can I or can't I make a influence border fight without declare war?
bytestream May 16, 2016 @ 1:49pm 
You sort of can. Colonize a planet closer to the system you want as their closest colony and the borders will move. If there is no such planet, this approach obviously doesn't work.

Another option is to use diplomacy to get settlement rights or to simply buy a planet, but you have usually have to pay a lot for that.
Casey May 16, 2016 @ 1:50pm 
Originally posted by Aspira:
Dont make sense to me. One outpost costs 200 points.....way too much...by the time I get 400 every civilization around corned me already. I am always making +1 or 0 influence points.


Tip - Put your outposts into sectors when you have more than 1 colony and they cost you no influence points to maintain.
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Date Posted: May 16, 2016 @ 12:18pm
Posts: 17