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Вфвыщт May 15, 2016 @ 9:40am
What is a Vasal? what is Vassilation? do i need these to survive?
?
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Showing 1-10 of 10 comments
lambdoid May 15, 2016 @ 9:44am 
A vassal is a subordinate nation. Vassalation is making a nation your subject. If you want to conquer a nation, you can make them a vassal and then absorb them into your empire after 10 years of being a vassal.
Vassalisation is awesome. It's much better to vassalise an opponent than to take planets from them if you can.
lalala May 15, 2016 @ 9:50am 
Vassals fight with you in wars: great, awesome!
Vassals share their vision with your: nite!
Vassals can be absorbed after 10-1000 years: great! maybe
You become the overload of the vassal: superb, who does not want to be a badass overload?

Can be proicessed into vaseline, I'v heard ;)
Last edited by lalala; May 15, 2016 @ 9:51am
Mistfox May 15, 2016 @ 9:50am 
Think of it as "slavery" or "servant" relationship. After a while, you have the option of absorbing your vassals into your empire.
zhredder May 15, 2016 @ 10:16am 
What they all said. Vassals are a good way to slowly integrate a conquered empire.

See also the wiki page for Subject Empire for some caveats: http://www.stellariswiki.com/Subject_empire
Your vassal could conceivably rebel if they get strong enough or are able to enlist help. I haven't gotten nearly far enough to see how likely this is.

The wiki's got some good information for a lot of topics like this, if still a bit general in most cases. The wiki for EU4 was the only way I ever figured that game out.
kesat May 15, 2016 @ 10:30am 
Important to note on this topic: you need to distinguish between vassal and protectorate too.

A vassal is pretty much your servant who has to join your wars and which can be integrated into your empire after a few years.
A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. But each protectorate grants you +1 influence and becomes a vassal once he catched up in tech.

You don't need them to survive, but it's a less "threatening" way to expand your empire. Because other empires don't bother if you free foreign systems and diplo-vassalize them afterwards, but may gang up on you if you conquer systems in a war.
BoogieMan May 15, 2016 @ 10:34am 
The thing that sucks about integration is anything beyond a fairly small empires takes ages to integrate. You should be able to pay more influence to speed the process instead of being just a fixed 3 per month. Even a medium sized empire can take 300 years.
zhredder May 15, 2016 @ 10:43am 
Originally posted by kesat:
Important to note on this topic: you need to distinguish between vassal and protectorate too.

A vassal is pretty much your servant who has to join your wars and which can be integrated into your empire after a few years.
A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. But each protectorate grants you +1 influence and becomes a vassal once he catched up in tech.

You don't need them to survive, but it's a less "threatening" way to expand your empire. Because other empires don't bother if you free foreign systems and diplo-vassalize them afterwards, but may gang up on you if you conquer systems in a war.

Interesting idea. I was wondering what the advantage might be of liberating a system as a war goal rather than just having it ceded to you, other than chaeper warscore cost.
Klutch May 15, 2016 @ 10:45am 
Vassals are pretty cool, basically allies that rely on your protection, but also contribute there military power to your wars.
Last edited by Klutch; May 15, 2016 @ 10:45am
Originally posted by zhredder:
Originally posted by kesat:
Important to note on this topic: you need to distinguish between vassal and protectorate too.

A vassal is pretty much your servant who has to join your wars and which can be integrated into your empire after a few years.
A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. But each protectorate grants you +1 influence and becomes a vassal once he catched up in tech.

You don't need them to survive, but it's a less "threatening" way to expand your empire. Because other empires don't bother if you free foreign systems and diplo-vassalize them afterwards, but may gang up on you if you conquer systems in a war.

Interesting idea. I was wondering what the advantage might be of liberating a system as a war goal rather than just having it ceded to you, other than chaeper warscore cost.

You could probably liberate a bunch more planets than you could annex, and then proceed to declare war on the new empire, vassalize them, and end up integrating them later. Meanwhile liberating more planets from the other empire and doing it over and over.
Last edited by Prisoner 76561197992841073; May 15, 2016 @ 10:46am
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Date Posted: May 15, 2016 @ 9:40am
Posts: 10