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Invading just increases your war score so the war ends faster.
Man, most of the time, if the required war score is not too high, you maybe don't even need to land - as soon as you reach what is needed by just killing his fleet and some casual bombing genocide, you probably will have enough score to just end the war and take what you wanted as a goal.
Also, the war goal is used both to establish what you want from a war (as a war without any goal, just "Hurt them" usually can't be justified to ANY populaiton.) It also allows the AI to better determine it's defence. LIkely having guards at the planets you want and telling you what planets they're after.
That's good explanation, and would be logical, but it does not justify lame warscore system and points in the game:
1) The warscore itself is badly calculated, e.g. trashing entire navy of your enemy gives just a bit of warscore. You actually have to mind-numbingly gring the planets to get enough score.
And It wouldn't be half terrible if the ground combat system wasn't so lame and boring.
2) It's gfun to wage wars in early- mid-game. Later on, the required warscore to get just a few planets out of some alliance/federation/defensives is so high, you literally have to gring same war 3x times, which quickly becomes boring and anoying.
It is simply not logical that my empire spanning over 200 worlds cannot fit into warscore 5 planets out of FIVE planet empire, who has defensive pacts with a bunch of similar 5-10 trash empires.
The grind gets really repetitive and annoying.
3) There are occasions, which happen quite often in hyperspace games, when you cannot reach the other locations you have to conquer to get more warscore to finish a war.
As soon as you start fighting stuff, everyone closes their borders to you - and so, you have to declare war on everything just to be able to move ships around.
4) The zerg-type empires are shafted, because they cannot wage a normal genocide, they have to abide by stupid warscore system, while all they want to do is to purge all in sight. Even with latest patch they given an ability to purge on capture, but it still makes war clunky as hell.
I could go on and on, but it is old and boring topic, and I don't think Paradox will polish this, not at least until 2-3 more patches.
Well man, fingers crossed for possible future patches/changes, for now it's on the shelf =(
Help please
1) Because the war isn't over yet. If you do, in fact, end the war without landing-via destroying all spaceports, blockading all planets, and destroying all fleets-I absolutely guarentee that you will be able to force through any demands you want. But until you've completely reduced the enemy to the point where they cannot fight, they will struggle furiously as is entirely appropriate.
2) Agreed. There needs to a repetable tech that lowers warscore costs.
3) Welcome to WW1, here's France, your Germany, and some idiot put Belgium in your way. Have fun!
I.E. this isn't a problem, its just a frustrating but entirely realistic and legitimate mechanism. Plan the war beforehand, or just deal. Also, that's one of the major issues with Hyperlane travel, which is why it's balanced given that it is faster than Warp, and can travel farther than Wormhole.
4) I agree. I'd love to see an end-game empire choice, via Ascension Perks and Traditions, that basically locks the galaxy into a state of total war with you. As it is playing full xenocide is clunky. I mean, you can technically rebuild those -1000 relationships with your victims, over 1000 years, but that's a completely pointless mechanism. The truces also don't make any sense. But full xenocide is a fringe option anyway, like full pacifism.
In general your complaints mostly harp on fringe situations or minor tweaks that Paradox could impliment in a patch or two. Or aren't legitimate at all.
The system isn't better than a possession = own system it's just different. It has to be gamed carefully.
Often that means small incremental gains instead of a crushing victory.
What really chaps my hide though is the difference in costs. I took out an awakened empire. Their planets were war score on the teens for me. Taking my planets was only 5 score each for them. We were of equivalent power, militarily, but I had a far better industrial base.