Stellaris

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How do I take over an enemy planet?
a few times now I declared war, brought in my fleets and landing armies. But as soon as i destroy their fleets the war is over and I cant go back in to take the planet. wtf?
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Showing 1-15 of 16 comments
Name Lips May 14, 2016 @ 9:56am 
Was taking the planet one of your war goals? If not, you don't get the planet when the war is over. If it was a wargoal, you get the planet, even if you never invaded it.

Invading just increases your war score so the war ends faster.
Kre May 14, 2016 @ 9:59am 
When you are selecting war goals you will have to select cede planet of whichever planets you want.
Asuzu May 14, 2016 @ 10:02am 
When you declare war, drag your desired stuff (drugs rape and murder, also planets) under war score and it will be yours when you reach it. That means taking over planets, crushing enemy armies, walking on their lawn, and so on.
zooxanthellaeh2o May 14, 2016 @ 10:04am 
well I had cede the planet on the goals but it was red and said I needed a landing patry there to take it over. The problem is that if the planet is defended with a fleet I need to kill the enemy fleet first and then its over before I can get the landing parties on the surface.
zooxanthellaeh2o May 14, 2016 @ 10:04am 
ok thanks guys ill try again
Asuzu May 14, 2016 @ 10:15am 
Originally posted by zooxanthellaeh2o:
well I had cede the planet on the goals but it was red and said I needed a landing patry there to take it over. The problem is that if the planet is defended with a fleet I need to kill the enemy fleet first and then its over before I can get the landing parties on the surface.

Man, most of the time, if the required war score is not too high, you maybe don't even need to land - as soon as you reach what is needed by just killing his fleet and some casual bombing genocide, you probably will have enough score to just end the war and take what you wanted as a goal.
Giant Space Hamster (Banned) May 23, 2016 @ 2:28pm 
This is super confusing to me...does this mean I cannot progressively take over an enemy? I have to "win" the war with "war points" before I can end the war and only then do I get ANY territory? That's rediculous. I easily landed on one planet but i can't just claim it. I cannot take over their other planet because they have a big fleet there and a base, but they aren't attacking me back in the system I am blockading. So ... I am just stuck in this war state until something changes even though I should be able to control the planet my troops have been sitting on for a year or more?
A10WartHug Jun 30, 2016 @ 6:37am 
Yeah that sounds pretty darn lame, I just started a war with a system next to mine, the only one with habitable planets in range. And I cant take there planets?
wistful_dread Jun 30, 2016 @ 6:58am 
It's based on the war system in all paradox games. The idea is that a occupied territory isn't "officially" under the conqueror's control until the formal peace treaty. This is based on how real-world politics works. Other 4X games differ in that they operate under the "Possession=Ownership" rule, which Paradox don't use because it completely guts the politics system of the game.

Also, the war goal is used both to establish what you want from a war (as a war without any goal, just "Hurt them" usually can't be justified to ANY populaiton.) It also allows the AI to better determine it's defence. LIkely having guards at the planets you want and telling you what planets they're after.
Last edited by wistful_dread; Jun 30, 2016 @ 7:01am
Asuzu Jun 30, 2016 @ 6:58pm 
Originally posted by wistful_dread:
It's based on the war system in all paradox games. The idea is that a occupied territory isn't "officially" under the conqueror's control until the formal peace treaty. This is based on how real-world politics works. Other 4X games differ in that they operate under the "Possession=Ownership" rule, which Paradox don't use because it completely guts the politics system of the game.

Also, the war goal is used both to establish what you want from a war (as a war without any goal, just "Hurt them" usually can't be justified to ANY populaiton.) It also allows the AI to better determine it's defence. LIkely having guards at the planets you want and telling you what planets they're after.

That's good explanation, and would be logical, but it does not justify lame warscore system and points in the game:

1) The warscore itself is badly calculated, e.g. trashing entire navy of your enemy gives just a bit of warscore. You actually have to mind-numbingly gring the planets to get enough score.
And It wouldn't be half terrible if the ground combat system wasn't so lame and boring.

2) It's gfun to wage wars in early- mid-game. Later on, the required warscore to get just a few planets out of some alliance/federation/defensives is so high, you literally have to gring same war 3x times, which quickly becomes boring and anoying.
It is simply not logical that my empire spanning over 200 worlds cannot fit into warscore 5 planets out of FIVE planet empire, who has defensive pacts with a bunch of similar 5-10 trash empires.
The grind gets really repetitive and annoying.

3) There are occasions, which happen quite often in hyperspace games, when you cannot reach the other locations you have to conquer to get more warscore to finish a war.
As soon as you start fighting stuff, everyone closes their borders to you - and so, you have to declare war on everything just to be able to move ships around.

4) The zerg-type empires are shafted, because they cannot wage a normal genocide, they have to abide by stupid warscore system, while all they want to do is to purge all in sight. Even with latest patch they given an ability to purge on capture, but it still makes war clunky as hell.

I could go on and on, but it is old and boring topic, and I don't think Paradox will polish this, not at least until 2-3 more patches.
wistful_dread Jun 30, 2016 @ 11:00pm 
Very good points, and really, you're right. These are things that always take Paradox some time to polish. Generally, warscore gets changed up with every major patch and DLC.
Asuzu Jul 1, 2016 @ 9:36am 
Originally posted by wistful_dread:
Very good points, and really, you're right. These are things that always take Paradox some time to polish. Generally, warscore gets changed up with every major patch and DLC.

Well man, fingers crossed for possible future patches/changes, for now it's on the shelf =(
eternien Jan 13, 2017 @ 12:51pm 
How we add the godamn Cede the planet, it's red and i can't do it !!! -_____-
Help please
Originally posted by Asuzu:
Originally posted by wistful_dread:
It's based on the war system in all paradox games. The idea is that a occupied territory isn't "officially" under the conqueror's control until the formal peace treaty. This is based on how real-world politics works. Other 4X games differ in that they operate under the "Possession=Ownership" rule, which Paradox don't use because it completely guts the politics system of the game.

Also, the war goal is used both to establish what you want from a war (as a war without any goal, just "Hurt them" usually can't be justified to ANY populaiton.) It also allows the AI to better determine it's defence. LIkely having guards at the planets you want and telling you what planets they're after.

That's good explanation, and would be logical, but it does not justify lame warscore system and points in the game:

1) The warscore itself is badly calculated, e.g. trashing entire navy of your enemy gives just a bit of warscore. You actually have to mind-numbingly gring the planets to get enough score.
And It wouldn't be half terrible if the ground combat system wasn't so lame and boring.

2) It's gfun to wage wars in early- mid-game. Later on, the required warscore to get just a few planets out of some alliance/federation/defensives is so high, you literally have to gring same war 3x times, which quickly becomes boring and anoying.
It is simply not logical that my empire spanning over 200 worlds cannot fit into warscore 5 planets out of FIVE planet empire, who has defensive pacts with a bunch of similar 5-10 trash empires.
The grind gets really repetitive and annoying.

3) There are occasions, which happen quite often in hyperspace games, when you cannot reach the other locations you have to conquer to get more warscore to finish a war.
As soon as you start fighting stuff, everyone closes their borders to you - and so, you have to declare war on everything just to be able to move ships around.

4) The zerg-type empires are shafted, because they cannot wage a normal genocide, they have to abide by stupid warscore system, while all they want to do is to purge all in sight. Even with latest patch they given an ability to purge on capture, but it still makes war clunky as hell.

I could go on and on, but it is old and boring topic, and I don't think Paradox will polish this, not at least until 2-3 more patches.


1) Because the war isn't over yet. If you do, in fact, end the war without landing-via destroying all spaceports, blockading all planets, and destroying all fleets-I absolutely guarentee that you will be able to force through any demands you want. But until you've completely reduced the enemy to the point where they cannot fight, they will struggle furiously as is entirely appropriate.

2) Agreed. There needs to a repetable tech that lowers warscore costs.

3) Welcome to WW1, here's France, your Germany, and some idiot put Belgium in your way. Have fun!

I.E. this isn't a problem, its just a frustrating but entirely realistic and legitimate mechanism. Plan the war beforehand, or just deal. Also, that's one of the major issues with Hyperlane travel, which is why it's balanced given that it is faster than Warp, and can travel farther than Wormhole.

4) I agree. I'd love to see an end-game empire choice, via Ascension Perks and Traditions, that basically locks the galaxy into a state of total war with you. As it is playing full xenocide is clunky. I mean, you can technically rebuild those -1000 relationships with your victims, over 1000 years, but that's a completely pointless mechanism. The truces also don't make any sense. But full xenocide is a fringe option anyway, like full pacifism.

In general your complaints mostly harp on fringe situations or minor tweaks that Paradox could impliment in a patch or two. Or aren't legitimate at all.
Last edited by The Silver Santana; Jan 13, 2017 @ 1:15pm
Stelar Seven Jan 13, 2017 @ 1:24pm 
It would be nice if there were a political way to break up alliances. I had a early mid game war I had to accept a white peace on. I was at 70% with every planet I wanted conquered. All but one fleet smashed and several planets I didn't want, yet, conquered. However I had tried to vassalize the target in 1 fell swoop and that dang fleet kept dancing away from my ships so every time I made progress they were able to push the score back down.

The system isn't better than a possession = own system it's just different. It has to be gamed carefully.

Often that means small incremental gains instead of a crushing victory.

What really chaps my hide though is the difference in costs. I took out an awakened empire. Their planets were war score on the teens for me. Taking my planets was only 5 score each for them. We were of equivalent power, militarily, but I had a far better industrial base.
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Date Posted: May 14, 2016 @ 9:53am
Posts: 16