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Also, research production doesn't speed up research as much as the research speed stat, you can not even bother building research buildings and you will still research fast with research speed bonuses, but i get my bonuses via my own modified edict, so it might be different for you.
For me, even with a 100% tile bonus on research, it can still take 40-60 months to research something, but add on 20% research speed bonus and another 10% from the researcher's trait and that goes from 40-60 months, down to 20-30 months.
Also, your research performance is hampered, the bigger your empire is......so if you are that much bigger, your research will be that much slower, so that could be why the AI was more advanced.
AI gets Tech and Eco advancements.
You will always have less Research output than an equal developed AI, and like already said that has nothing to do with size. If you grow in pop size your research times grow at the same time.
But you have 1 good advantage before the AI... a RI.
So you will always make the smarter choices in Tech development.
I had +1200% penalty for my Techs last time :)
But also had a Sector with 10 Worlds that generated a summary of 600 Research Points on its own.
Oh and obviously research agreements if you can get them. The 25% bonus is really helpful.
Yea and at least 25 of those are not important for you.
Ai seems to spread in Tech and not focus on a specific tech tree (energy,kinetic,rockets,shields, etc)
Not sure how strictly you meant that statement, but you can bring down your average research per pop and still research faster.
I worked through this example here to prove it to myself:
Hypothetical 2000 base cost tech.
Lets look at how much tech cost an additional pop unit costs us:
- Cost at 60 pop: 2k * (1 + (60-10)*.02) = 4k
- Cost at 61 pop: 2k * (1 + (60-10)*.02) = 4k + 40.
- Or more simply marginal cost is just = .02 * 2000 = 40
So you are adding 40 tech cost per pop at the margin. As long as whatever pop you're adding can research 40 tech over your current time to research your reducing research time.
So lets say it takes your empire 40 months currently to research 4k of tech. That means its monthly research is 100, and its current research per pop is 100/60 = 1.666...
But it only takes 1.00 research per month to create 40 research over 40 months. As long as a pop is adding more than 1.00 per month, its adding more research points than it's adding in tech cost. Net gain.
So our current average 1.66, but we'd be researching faster by adding more population even if the nitwits we're adding bring down the average by researching a hair over 1.00 per month.
That seems not true in many ways.
From what i was observing, different techs have different penalties for pop.
And i dont notice any penalty below about 40 pop, whitch means your equasion cant be true (the (60-10) thing).
Even with a pop of 80 i have no penalties when researching high tier tech.
Could be also a sign of incorrect Tooltips, but that is what i saw so far.
But i will investigate that, now im curious :)
I'm just applying the equation listed in the wikipedeia at face value, let me know if you find a better one.
http://www.stellariswiki.com/Technology#Technology_cost