Stellaris

Stellaris

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Stargate and Star Wars Builds
Hey Guys,

since I am a huge Stargate Fan, I want to create my own little Stargate Galaxy with humans, Asgard and so on. Especially Asgards look fitting to this setting to me. Are there any suggestions, how I could create a built for them? I found a list on the internet ( https://docs.google.com/spreadsheets/d/1YSVWK4uvKLux6jCeXBvGMU7BBctXaUS7edM3vXD0fEo/edit#gid=0), which included a lot of Star Trek Races but Stargate and Starwars is missing. Anyone interested in sharing their opinions on custom races like that? I'm curious, what you have in your mind :)
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Showing 1-4 of 4 comments
Oberst Maverick May 14, 2016 @ 4:29am 
also here is a stellaris race maker : http://kaisersly.github.io/stellaris_race_maker
Pwnyboy-Curtis May 14, 2016 @ 11:44am 
Regarding Stargate.

Asgards would be a fallen empire, so you can't really influence that.
Replicators can't be done except sort of via in game events, so they can't exist on start without modding.

Humans are humans, EZ.

Jafaa starting subservient to Goa'uld, and having any synergy, especially reproductive synergy is impossible as far as I know. Goa'uld themselves could be created, but they're sort of fallen empire territory too.

Wraith are from another galaxy, and as such wouldn't fit into your galaxy lore wise, nor is there any way to slave raid in the game so to speak. So there are no mechanics which would fit them, but otherwise a collectivist militarist monarchy (if that can be done?) could cut it I guess.

Honestly, I just don't think this game could handle the Stargate universe well without severe modding, and waiting on a few expansions. There's too much asymetry in the Stargate universe which is largely what makes the storytelling compelling.

In the SGU, humans are crap newcomers surrounded by huge and ancient threats, but they carve themselves out through ingenuity, cunning, and surgical actions via SG1. It's a rags to riches story involving an entire species. This doesn't fit the relatively balanced starts of Stellaris. There's no way to emulate the actual stargate network, or the actions of ground forces like SG1. The universe is full of "fallen empires" like the decadent and lackluster Goa'uld, weakened by mellenia without external opposition, and an interest in preserving a balance of power. The Tok'ra, who are reduced to a handful of arrogant dissenters without real power. The Nox who are non-interfering isolationists. The Asgaard, only a decade or so from exctinction at the start of SG1. It's a setting literally crafted to provide an opportunity for humans to show up on the scene and shake up the stagnant status quo with swashbuckling antics.

Conversely, the Startrek universe is full of technologically, territorially, and (to the degree of disbelief suspension) conveniently equivalent powers. Klingons, Cardassians, Romulans, Federation, Dominion, they're all powers butted up against one another. Also very close in relative power and technology. Some wax and wane throughout Star Trek canon, but this fits fine into the context of a Stellaris game. A lot of this was because Roddenberry was writing a lot of TOS and seasons 1-2 of TNG through the muse of the times he knew. The shadow of the second world war. The unremitting overbearing threats of the cold war. Ideologies of the 20th century in general. The civil rights and counterculture of the 60's. Roddenberry's world was full of analogues to ours, just plastered over a galaxy instead of a globe. And so it makes no sense. And that, by accident, makes it well suited to being gamey.

Star Wars would be a mess in this game. The whole premise of that franchise is a galaxy that's risen and fallen together over millenia, which has already reached near the zenith of possible technology, and just keeps on keeping on throughout the ages. It's defined by the struggle between light and dark, jedi and sith. By the force, a power that somehow knows, and CREATES the future, but can be manipulated by major actors, while also manipulating them. None of that makes sense in the context of Stellaris.



Now that I've sufficiently text walled you, here are my thoughts on your SG races.

Goa'uld High Council of System Lords
This represents the combine forces of the System Lords, the traits reflect the Goa'uld themselves, and not the Jafaa per'se.

Ethos:
Fanatic Xenophobe - For slavery. The collectivist bonus is better, but makes no sense lore wise.
Militarist - For orbital bombardment, and the army bonus fits Jafaa nicely.

Governments:
Military Junta - Best represents the High Council of System Lords.
Despotic Empire - Best if you want to represent a united Goa'Uld, say under Anubis.

Traits:
Repugnant - Obvious
Decadent - Pretty obvious pick
Venerable - Goa'Uld live basically forever, so this is kind of mandatory, and eats up all our points.

Individual System Lord & Loyal Jafaa
This represents Jafaa loyal to a system lord. The divine mandate can be said to apply to the first prime, so there's no Venerable here. The Goa'Uld itself has to be assumed.
Ethos:
Militarist - Could be fanatic, but a point needed for collectivist for slave tolerance.
Spiritualist - Representing a goa'uld's divinity in the eyes of it's subjects.
Collectivist - Makes more sense for an individual system lord than the council. Could be dropped for fanatic militarist, or xenophobe.

Government:
Divine Mandate - Is there any other kind?

Traits:
Conformists - Obvious
Strong/Enduring - Both seem obvious, but there aren't enough points to choose them, both. So pick whichever one you deem more important roleplaying wise.
Decadent - Most appropriate negative.


Free Jafaa Nation
Ethos:
Individualist - Needed for roleplaying, -slavery tolerance derp.
Militarist - Obvious
Spiritualist - I'd argue the free jafaa are still spiritualist. They rebelled against their gods sure, but they still practice a lot of their ritual, and keep faith in stories of ascension and the like. If you don't think spiritualist is appropriate, go fanatic individualist for the severe revulsion to slavery.

Government:
Military Republic OR Junta - Both sort of represent the Jafaa High Council under various conditions. Take your pick.

Traits:
Enduring - Jafaa live a long time. Especially when not under constant threat of execution for failing.
Strong - Obvious pick.


Asgaard
Ethos:
Materialist - For science, they would be fanatic for the bigger bonus, but they need the points elsewhere for roleplaying reasons, and frankly the Asgaard aren't fanatic about anything.
Xenophile - To represent their early interference policy in younger races, this could be dropped for level 2 Materialist to represent late Asgaard.
Pacifist - Obvious pick. Asgaard avoid war, prefering to rely on deterence. They're not fanatic about it though.

Governments:
Science Directorate - Only government form which comes close to whatever it is the Asgaard practice. Also fits their tech focus.

Traits:
Intelligent - Obvious
Natural Physicists - Could pick any of the categories, but this one seems most appropriate.
Slow Breeders - Most appropriate negative given their.. problem..

Human/Tau'ri
Humans in Stargate interact with the galaxy unbeknownst to the actual population of Earth. As such, I think it best to try and represent that. So no democracy here as government, for instance. I think it best to approximate the authority of Homeland Command and IOA.

Ethos:
Materialist - All about getting out there and getting scientific and military advantages from the Stargate program.
Individualist - Fairly obvious given the prominence of the USA with the SGC/IOA.
Xenophile - Part of the exploration mandate. Meet and ally with powers willing to resist the Goa'uld.

Government:
Science Directorate - This one's a bit tough, but Science Directorate seems most fitting. Plutocratic Oligarchy could be chosen if you wanted something closer to later stargate when private interests started to get involved, or a universe where the NID are dominant.

Traits:
Intelligent - Relative to races in the SGU, Humans are actually ridiculous at figuring out technology. They put older races to shame with how quick they develop.
Quick Learners - To represent the exceptional leaders that develop over the course of the Stargate series. Talented would also be a pick if it didn't cost so much.
Sedentary - Best trait IMO to represent that human colonialism in Stargate is incredibly limited. Humanity doesn't really leave Earth because they don't even know what's going on. Slow Breeders could also work here.

Wraith
Wraith don't belong, but if you insist on them..
Ethos:
Militarist - Materialist would help them get the tech edge they should have, but they can't be locked off from psi techs, and Militarist is appropriate. It also allows full bombardment which Wraith are all about punatively.
Xenophobe - Other races are just for the omnoms.
Collectivist - They're brain linked, plus they're cool with slavery. Also purges.

Government:
Military Dictatorship - It's this or Despotic Empire, and the bonuses from Dictatorship better fit the wraith IMO. Larger fleet, reduced ship upkeep. It fits their unrelenting swarming tactics against the ancients.

Traits:
Communal - Hive ships yo'.
Enduring - Like most non humans in Stargate, Wraith live a long time. If Venerable wasn't so expensive they would have that.
Strong - Tough soldiers, obvious pick.
Repugnant - No one likes Wraith. Wraith don't even like Wraith.



These races are no-no:

Tok'Ra aren't playable in Stellaris. They have no fleets, can't reproduce, don't expand, and are on the way out.

Ori... Just no... Claudia Black and Ben Browder should have stayed in Farscape. Whoever wrote the Ori storyarch should live in permanent shame.

Nox.. Yeah no. I suppose you could set yourself to invulnerable on console, and never expand or build fleets.

Ancients. These are actually easily playable as-is. Just enter observer mode, and done.

Non-Earth humans. Well I suppose there's that stupid galactic criminal syndicate, but that's dumb unless they implement some kind of space corn trading mechanic. The rest are either technologically incapable, or never go past one or two planets because Goa'Uld or Wraith.

Replicators. There's just no way to handle what they do and the threat they represent. It took a miracle of space magic to bring them down. Good dramatic storytelling, bad gameplay.

Reetou.. A race so stupid they didn't even bother to finish their planned storyarch. No way to play it in Stellaris because of their invisibility gimmick.

Unas.. No space travel, GG.



Alright done. YAY I WROTE AN ESSAY!
Last edited by Pwnyboy-Curtis; May 14, 2016 @ 11:46am
pfjarschel May 14, 2016 @ 3:11pm 
I played my first game with a reptilian race I called Asgard. It was surprisingly fitting! Now I created the Lanteans, and I'm on my second game. The problem is having to work yourself up the tech trees, but they're still fun to roleplay :)
StandingTall May 15, 2016 @ 12:30am 
Ok, I created about 25+ star wars races/empire. But when I start the game > observe mod. There are only game created races/empire, none of them were the one that I created. Any advice ?
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Date Posted: May 14, 2016 @ 4:28am
Posts: 4