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They have 3 different kind off effects:
1) Planetary, like the observations platform or solar provide something for the planet.
2) In Orbit, well duh. And i put Station Mod here as well because, duh.
2)On ship aka the intresting one :D
These ONLY work on newly built ships from that station!
Which i find a bit weird for modules that give small percantage based upgrades (10-20;
10 for weapon dmg
10 for hull and
20 for shilds i think)
but they usually take strategic ressources.
Upgrading in that station does not add the boni, which i would say is the least that could be done here ...
Just seems kinda bad right now.
"I wonder how this works?" "What are my ship stats before?" "What are they after?" "What happens if I build" "Does it change if I upgrade?" "Well, now I know."
Admittedly, not the best means of figuring it out, but experience never is.
Yes, I had a Teldar crystal, and yes, the ships were with kinetic weapons.
A small bug, otherwise I am really enjoying this game!
I had in the end +30% energy damage and +25% hull points from research, plus faster energy weapon fire among other things.
Also, ships with and without the bonus from module stacks in the same slot, assuming they have the same version of the same class.
Edit: Upgrading doesn't provide the bonus.