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2. The game does have a technological counter system. Generally speaking, lasers are absorbed by shields but penetrate armour, projectile weapons overwhelm shields but have trouble with armour, and missiles are shot down by point defence. If you are using shields and are up against an equivalent strength fleet armed with cannons, the cards are stacked against you.
Neither case guarantees a victory or a defeat, but they're two (among other) reasons why combat strength alone doesn't tell the whole story.
Projectile weapons have nothing they are strong against, disruptors are the only thing that does extra shield damage to best of my knowledge and they fall under energy weapons.
Projectiles or Kintetics are imo massively underpowered and need love, they have the widest damage range meaning while they can do high damage they can also do the lowest, their accuracy is around 25% lower than missiles and 10% lower than lasers, they suck.
Smaller weapons also have more accuracy then larger ones, but do less damage and have less range.
Use small kinetics along with large missiles to have a fairly consistant accuracy.
But good luck hitting late game corvettes with the large guns, as their engines will make the bastards disterbingly good "Evasion tanks" for the other ships in a fleet.
The number is just to give a rough idea of the size and power of a fleet. What matters are specific matchups. If that 6k fleet has a lot of point defense and the 15k fleet is heavily reliant on missiles/torpedoes... then yeah, the 6k fleet is probably going to mop them up.
Also, some default ship designs tend to include hangars for fighters/bombers. Those are basically useless offensively right now, as far as I can tell. They work in the exact opposite way a carrier group should by acting as very short range offense/point defense. They are pretty much dead weight until they get patched.
After taking disproportionate damage from a numerically and technology inferior fleet armed with torps, I welcomed a fighter escort. My fault for being arrogant and having no point defenses.
Small ships hit larger ships easily. Large ships have trouble hitting smaller ships.
If youve ever played eve online you already know how this works. Its called Gun Tracking and Angular Velocity :)
It's the same as thinking you should win EU4 battles with 30k troops just because the enemy has 20k without taking into account terrain modifiers, generals, technology, military ideas or military tradition, the raw number is just one of many variables.
Wow, finally found some one else that's not just saying "SPAM DA BIGGEST SHIPZ!"
Missiles: long range and high damage, but can be intercepted by point defenses.
Energy: good against armour, but is ineffective against shields.
Projectile: can bypass shields, but damage is massively reduced by armour.
So if you're stacking one weapon type, and the enemy has a counter defense, you're not going to do well.