Stellaris

Stellaris

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elfypooh May 11, 2016 @ 4:51am
Do sectors have a maximum number of planets they can control or they get penalised?
I know in CK2, all Lords, etc, have a limit, but it's not so clear in Stellaris.
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Showing 1-15 of 21 comments
Fedorya May 11, 2016 @ 4:52am 
I think sectors are limitless, think i saw it somewhere..
Profugo Barbatus May 11, 2016 @ 4:56am 
One of my sectors is up to 22 colonies, no sign of a limit yet.
elfypooh May 11, 2016 @ 4:57am 
Originally posted by Fedorya:
I think sectors are limitless, think i saw it somewhere..


Originally posted by RON MADDEN:
One of my sectors is up to 22 colonies, no sign of a limit yet.
ty ty:thumbsup:
Xcorps May 11, 2016 @ 5:00am 
No limit, as long as the sector is a single contiguous region of connected space.
Sven ☠ 2157 Jul 11, 2016 @ 6:05pm 
Be careful though, as you increase the number of planets in each sector, you start to diminish the effectiveness of the Governor for that sector. From what I have read, you need quite a good sized number.
Lord Milutin Jul 11, 2016 @ 6:25pm 
Originally posted by =170= Sven2157:
Be careful though, as you increase the number of planets in each sector, you start to diminish the effectiveness of the Governor for that sector. From what I have read, you need quite a good sized number.
What?
That is not true. I have divided my galaxy after conquering it into 3 sectors and there aren't any diminishing effects.
Elitewrecker PT Jul 11, 2016 @ 8:45pm 
Haven't noticed anything either. I have 10/18 core systems and a single sector with 80 colonies.
Last edited by Elitewrecker PT; Jul 11, 2016 @ 8:45pm
Mansen Jul 12, 2016 @ 1:04am 
The only reason for splitting sectors up into smaller ones is the risk of civil war and the idea of a sector wanting to split off from your empire.

Keep your vassals weak and divided as the saying goes in CK2.
Neshamah Jul 12, 2016 @ 3:14am 
It seems rather silly to me that a sector governor can manage more planets than I (the player) can. Does that make sense to anyone ? :maxout:
jey123456 Jul 12, 2016 @ 3:16am 
it does if you consider its the only thing that governor has to manage. Whereas you also manage the military, the sectors, and the colonization effort.
Last edited by jey123456; Jul 12, 2016 @ 3:17am
Neshamah Jul 12, 2016 @ 3:27am 
Originally posted by jey123456:
it does if you consider its the only thing that governor has to manage. Whereas you also manage the military, the sectors, and the colonization effort.

No. I can give a sector manager 80 planets while I can manage only 5 at a time ? That's not logical. Sectors need to have limits -- or it makes no sense to limit the player (government head).
Last edited by Neshamah; Jul 12, 2016 @ 3:28am
jey123456 Jul 12, 2016 @ 3:46am 
I'm not arguing that they should or should not have limits. I'm just saying its normal that it would be higher than yours. You have tons of other much more complex things to manage, including managing the governors.

Governors are specialised workforce, as such more effective at what they do. You on the other hand, is the allmighty ruler that has to oversee all.

Id be fine with the option to have the same planet capacity as sector only if you gave up everything else and essentially became the sector.

No more ship control except construction ships, no more diplomacy control, no ability to add / remove planets to sector. Leave that to your new ai ruler and handle as many planets as your ruler deem fit to give you.
Neshamah Jul 12, 2016 @ 4:02am 
I still don't buy it. I can control only 5 planets and 4 sectors. Yet, my sector governor can control 80+ planets. Why not just create ONE sector then, and give everything to ONE governor ? That just doesn't make sense, from an administration point of view.

IMHO, this mechanic needs more work. :ambition:
RossDBrown Jul 12, 2016 @ 4:20am 
Originally posted by Neshamah:
I still don't buy it. I can control only 5 planets and 4 sectors. Yet, my sector governor can control 80+ planets. Why not just create ONE sector then, and give everything to ONE governor ? That just doesn't make sense, from an administration point of view.

IMHO, this mechanic needs more work. :ambition:

Honestly, I think it's more to do with gameplay reasons and less to do with realism.

There are a number of reasons why creating one giant sector is less ideal:

1. You can only set a single taxation level, rather than based on individual sector circumstance.

2. You can only specify a single focus (eg science/industry/economy, etc) on a giant sector.

3. You'll have to include more non-colonised systems to 'join up' a large sector.

4. More influence cost if you want to adjust the sector borders.

5. If they declare independence or rebel, you could lose everything.
jey123456 Jul 12, 2016 @ 4:24am 
Theres also much more risk of faction going independent on larger sectors. Factions cannot be cross sector. So small sectors ensure small factions.
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Date Posted: May 11, 2016 @ 4:51am
Posts: 21