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That is not true. I have divided my galaxy after conquering it into 3 sectors and there aren't any diminishing effects.
Keep your vassals weak and divided as the saying goes in CK2.
No. I can give a sector manager 80 planets while I can manage only 5 at a time ? That's not logical. Sectors need to have limits -- or it makes no sense to limit the player (government head).
Governors are specialised workforce, as such more effective at what they do. You on the other hand, is the allmighty ruler that has to oversee all.
Id be fine with the option to have the same planet capacity as sector only if you gave up everything else and essentially became the sector.
No more ship control except construction ships, no more diplomacy control, no ability to add / remove planets to sector. Leave that to your new ai ruler and handle as many planets as your ruler deem fit to give you.
IMHO, this mechanic needs more work.
Honestly, I think it's more to do with gameplay reasons and less to do with realism.
There are a number of reasons why creating one giant sector is less ideal:
1. You can only set a single taxation level, rather than based on individual sector circumstance.
2. You can only specify a single focus (eg science/industry/economy, etc) on a giant sector.
3. You'll have to include more non-colonised systems to 'join up' a large sector.
4. More influence cost if you want to adjust the sector borders.
5. If they declare independence or rebel, you could lose everything.