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Why have them at all? Because going over the core worlds limit is worse.
Manually managing the worlds is alwas vastly superior yet you have to create them for gameplay reasons.
There is a mod that allows you to go around that yet the UI kinda sucks for larger games with this enabled.
They do indeed work amazingly well, one of my sectors produces over a hundred minerals and nearly as many energy credits every month. You just need to remember to feed minerals and creds into them when you start em, or when you tech up/add to their space.
Keep the sectors fed, and they'll feed you.
I dunno what yer doing, but the game does not allow you to add a system that is not adjacent to those in the sector in my game, so it would have to be quite the worthless outpost...
Not really. The vast majority of time I build an frontier outpost it connects to my territory, it's just pushes my border bubble out a bit to swallow a few good systems. Adding it to a sector makes it free. Though I'm pretty sure that's an exploit so I don't do that.
I do the same and actually thought of it as a "feature". Given how easy this makes to push the border to into the AI and how the AI does not use this strategy against the player one can only wonder.
Hold on....You are saying you can just dump a bunch of frontier outposts back to back to connect all your dots and then make a sector out of it with one planet connected and eat up all that space for free?
Of course there is 1 energy credit per, but who cares, you get more than that in the space you got if you construct first..
Geez, did not know this. Thanks!