Stellaris

Stellaris

View Stats:
FacelessOnes May 10, 2016 @ 7:41pm
Do creating Sectors actually benefit you?
It seems like nothing is happening ... after I created a sector...
Any help would be great or any information given how to implement sectors would be great!
Thanks!
< >
Showing 1-15 of 15 comments
Mansen May 10, 2016 @ 7:45pm 
Sectors are basically like states if your empire is the US. They have their own budgets and production. If you just create sectors with no mineral or energy stations, or fail to kickstart their economy (planet screen) they will get nowhere fast.

Why have them at all? Because going over the core worlds limit is worse.
Kitten Food May 10, 2016 @ 7:53pm 
Sectors work amazingly well if you make sure to prop them up correctly. Their worlds also only require the 1 sector governor for benefits, versus every planet underneath direct control. This frees up leader slots for admirals and scientists. Getting to the late game, not having sectors would be horrific since there would be an insane amount of micromanagement.
wm.j.olson May 10, 2016 @ 8:17pm 
Your get penalized if you have too many planets in your core system. You have a cap on the number of planets. Exceed the cap and you start losing energy credits. You need sectors to reduce the overhead.
FieserMoep May 10, 2016 @ 8:21pm 
Sectors are bad - I learned that the hard way.
Manually managing the worlds is alwas vastly superior yet you have to create them for gameplay reasons.
There is a mod that allows you to go around that yet the UI kinda sucks for larger games with this enabled.
bavsin May 10, 2016 @ 8:21pm 
Sectors work great. Like the guy above me said, get them well on their way before you leave them on their own. I like to include frontier outposts in the sectors, they dont cost me influence that way.
Profugo Barbatus May 10, 2016 @ 8:23pm 
Originally posted by KiteMasaki:
Sectors work amazingly well if you make sure to prop them up correctly. Their worlds also only require the 1 sector governor for benefits, versus every planet underneath direct control. This frees up leader slots for admirals and scientists. Getting to the late game, not having sectors would be horrific since there would be an insane amount of micromanagement.

They do indeed work amazingly well, one of my sectors produces over a hundred minerals and nearly as many energy credits every month. You just need to remember to feed minerals and creds into them when you start em, or when you tech up/add to their space.

Keep the sectors fed, and they'll feed you.
Astasia May 10, 2016 @ 8:25pm 
Sectors are a huge bonus. The government options that allow you to have more core planets is kind of a waste. You don't want more core planets, you want as many in sectors as possible.
Fleshbits May 10, 2016 @ 8:31pm 
Originally posted by bavsin:
Sectors work great. Like the guy above me said, get them well on their way before you leave them on their own. I like to include frontier outposts in the sectors, they dont cost me influence that way.

I dunno what yer doing, but the game does not allow you to add a system that is not adjacent to those in the sector in my game, so it would have to be quite the worthless outpost...
Astasia May 10, 2016 @ 8:36pm 
Originally posted by Fleshbits:
Originally posted by bavsin:
Sectors work great. Like the guy above me said, get them well on their way before you leave them on their own. I like to include frontier outposts in the sectors, they dont cost me influence that way.

I dunno what yer doing, but the game does not allow you to add a system that is not adjacent to those in the sector in my game, so it would have to be quite the worthless outpost...

Not really. The vast majority of time I build an frontier outpost it connects to my territory, it's just pushes my border bubble out a bit to swallow a few good systems. Adding it to a sector makes it free. Though I'm pretty sure that's an exploit so I don't do that.
FieserMoep May 10, 2016 @ 8:38pm 
Originally posted by Astasia:
Not really. The vast majority of time I build an frontier outpost it connects to my territory, it's just pushes my border bubble out a bit to swallow a few good systems. Adding it to a sector makes it free. Though I'm pretty sure that's an exploit so I don't do that.

I do the same and actually thought of it as a "feature". Given how easy this makes to push the border to into the AI and how the AI does not use this strategy against the player one can only wonder.
Fleshbits May 10, 2016 @ 9:07pm 
Originally posted by Astasia:
The vast majority of time I build an frontier outpost it connects to my territory, it's just pushes my border bubble out a bit to swallow a few good systems. Adding it to a sector makes it free. Though I'm pretty sure that's an exploit so I don't do that.

Hold on....You are saying you can just dump a bunch of frontier outposts back to back to connect all your dots and then make a sector out of it with one planet connected and eat up all that space for free?

Of course there is 1 energy credit per, but who cares, you get more than that in the space you got if you construct first..


jesmoy May 10, 2016 @ 9:11pm 
Originally posted by FieserMoep:
Originally posted by Astasia:
Not really. The vast majority of time I build an frontier outpost it connects to my territory, it's just pushes my border bubble out a bit to swallow a few good systems. Adding it to a sector makes it free. Though I'm pretty sure that's an exploit so I don't do that.

I do the same and actually thought of it as a "feature". Given how easy this makes to push the border to into the AI and how the AI does not use this strategy against the player one can only wonder.

Geez, did not know this. Thanks!
Wunderland May 10, 2016 @ 9:13pm 
I think its free and i think its a bug too. Sectors seem actually better than managing the planets yourself, because they have a governor that you can put in the whole sector not just 1 planet, and it doesnt seem like sectors themselves do have a planet limit, i can have 15 sectors ATM due to population but only have 5 and all planets in them. Seems unlogic that sectors dont have a limit on planets.
Coppertin May 10, 2016 @ 9:22pm 
I havent created a sector yet, but I wonder how well do the sector govern their own systems. I am playing a fanatic collectivist, so I do purge and enslave my species to improve production and weed out ethic divergence. Do the AI do the same or better?
Crimson Hog May 10, 2016 @ 9:24pm 
Originally posted by Astasia:
Sectors are a huge bonus. The government options that allow you to have more core planets is kind of a waste. You don't want more core planets, you want as many in sectors as possible.
Can you explain this?
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: May 10, 2016 @ 7:41pm
Posts: 15