Stellaris

Stellaris

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fawkernot May 10, 2016 @ 1:07pm
How to view all habital planets in a list?
I can't seem to find the tab anywhere.
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Showing 1-15 of 15 comments
Mansen May 10, 2016 @ 1:13pm 
I don't think there is one. Instead enable additional icons in the bottom right of your interface (the checkbox) to see the planet habitability icons appear.

Grey means there's a planet that hasn't been surveyed in a system (you can still mouse over and immediately figure out if it's a biome you can colonize).

When surveyed it shows one of three colours, red, yellow and green, each being more habitable than the other.
fawkernot May 10, 2016 @ 1:23pm 
Originally posted by Mansen:
I don't think there is one. Instead enable additional icons in the bottom right of your interface (the checkbox) to see the planet habitability icons appear.

Grey means there's a planet that hasn't been surveyed in a system (you can still mouse over and immediately figure out if it's a biome you can colonize).

When surveyed it shows one of three colours, red, yellow and green, each being more habitable than the other.

thanks
Aieonae May 11, 2016 @ 11:32pm 
based of your basic 7(which habitability based on your research to make them yellow), topping gaia, and a spoiler ring type of world(s) that surrounds its sun.

moreover the habitability was also can be tweak via your empire traits "(highly) adaptability"
Kordanor May 12, 2016 @ 12:00am 
In any case you need the technology to colonize the planet unlike it is your own planet style (or Gaia). Which imho makes it very problematic as it's very luck based when this tech pops up for being researched. If you have bad luck, you can have like 5 habitable planets around you, and spend dozens of years researching with the hopes that finally the right option pops up.ß
Mansen May 12, 2016 @ 12:02am 
All part of the challenge. Then you find a nice neighbor and annex them into your empire and piggyback off of their planets for a while.
Aieonae May 12, 2016 @ 12:13am 
or even worse NO star near your influence trust me(I got it once I immediately restart a new game) but normal it will have at least one or two given the chance of stuff turn up via the scripting.
Mr.Person Feb 27, 2017 @ 6:27pm 
sorry for the necro but I think its better than starting a new thread.

Has this been updated as a feature yet? I would like to know because I have terraforming, and I want to know if any of the planet types I can terraform a non-colonizeable planet into will make it habitable for my people, but I can't see where it tells me if it even does.
GC13 Feb 27, 2017 @ 6:30pm 
They've added in an expansion planner. I don't like the interface, but it's a list of all of the habitable planets, plus you can colonize them directly from this menu; it lets you pick where the colony ship is built from and which Pop will be on it.
Mr.Person Feb 27, 2017 @ 6:33pm 
In this case, the planet is in my home system, and it does not show me (that I can find) what a planet's habitibility will be after I terraform it to another planet type. Do I just have to guess and hope?
Alugere Feb 27, 2017 @ 6:37pm 
Originally posted by Mr.Person:
In this case, the planet is in my home system, and it does not show me (that I can find) what a planet's habitibility will be after I terraform it to another planet type. Do I just have to guess and hope?
Why would you terraform it to something other than your homeworld type or a gaia world?
Mr.Person Feb 27, 2017 @ 6:39pm 
I guess I'm not being clear enough, there is a 2nd colonizeable planet in my home system. My main planet type is Oceanic, but its a desert type. At the moment I have the option to change it to Arid or Savannah but neither tell me what its Habitability will become from the terraforming list, just the cost of it.
Alugere Feb 27, 2017 @ 6:44pm 
Originally posted by Mr.Person:
I guess I'm not being clear enough, there is a 2nd colonizeable planet in my home system. My main planet type is Oceanic, but its a desert type. At the moment I have the option to change it to Arid or Savannah but neither tell me what its Habitability will become from the terraforming list, just the cost of it.
That won't change the habitability for your race.

Habitability is listed on a race's traits as their preferences. Homeworld/gaia/ringworld = 100%, same biome as homeworld = 80%, same type (Dry, wet, or cold) = 60%, different type = 20%. Desert, Arid, and Savannah will all be 20% for you.
Mr.Person Feb 27, 2017 @ 6:45pm 
ah, didn't know that. So I can never eventually terraform it to be a different type? What is the point of terraforming if its not changing the type and thus not changing the habitability?
Alugere Feb 27, 2017 @ 6:47pm 
Originally posted by Mr.Person:
ah, didn't know that. So I can never eventually terraform it to be a different type? What is the point of terraforming if its not changing the type and thus not changing the habitability?
The first terraforming tech can't change the world type, and thus is only good and changing things from 60% habatability to 80%. There is a second tech that lets you change between wet, dry, and cold. (Then two more to allow terraforming tomb worlds or making gaia worlds)
Mr.Person Feb 27, 2017 @ 6:59pm 
ah, alright. thanks for the help.
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Date Posted: May 10, 2016 @ 1:07pm
Posts: 15