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But really, focus on growth early on and balancing minerals and power. Ignore science bonuses until you have a solid basis of mineral income. Don't be afraid to scout out your area and put down a frontier outpost if it can cover a couple of system with really good bonuses.
Later on you can then scout out systems/regions with several close by planets to colonize. You designate those as "Mineral Sector", colonize them, build all the mining stations/research stations, and just ignore tiles.
1 to 3 farming buildings on each planet according to size so they can grow to maximum population.
2 to 3 power plants so they produce a nice comfy net plus in energy credits.
The rest of the buildings go towards whatever resource you want the sector to be, in your case minerals.
If you have the building that boosts total income, chuck one of those down on any planet that is medium to large, too.
Create the Sector - name it something that will remind you what it does, set it to "focus on minerals/science/energy/whatever", hire a governor that gives the relevant bonus if possible, and then set it to 75 % income goes to you. Don't forget to give the sector some seed minerals/energy so they can upgrade buildings as appropriate.
I have a two planet system that produces 60ish minerals at the moment and requires no micro managment - building one for science as we speak.
The rest were a mix of all of them...which is preferrable.