Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you see your own borders?
Have you tried enabling additional information? (Leftmost part of the menu in the bottom right, check the box)
OpenGL Renderer: Mesa DRI Intel(R) Iris 6100 (Broadwell GT3)
I wonder if there is a bug report for this.
"I am sorry you are having this problem. But Intel video is not supported for this game, so this will not be fixed in the game, I'm afraid. All we can hope for is that someone will write a simple map mod, as they did with EU4 when it had a similar issue."
I started looking into the issue myself and solved it by starting steam with the environment variable LIBGL_DRI3_DISABLE=1 (and trying different kernel versions). I got it working on my PC and laptop, but after the 1.0.3 patch it is broken again on my PC. On my laptop (also with Intel graphics) the trick still works for 1.0.3.
I would suggest everyone to submit a personal bug-report. Sure Intel is not officially supported, but it is by far the biggest supplier of graphics processors (due to it being integrated into most Intel CPUs) and some effort to make it work well can't hurt Paradox, I think.
I'm on a MacBook Pro running Yosemite (10.10.1) with my graphics card listed as "Intel HD Graphics 4000 1024 MB"- I assume this means I also have Intel integrated graphics like you guys.
One workaround I do is this:
Open console with ~ (If you play in ironman mode, you'll have to do this before you load your save; it will carry over)
tweakergui borders.usemesh
A box will appear. Check it.
I also do
tweakergui draw.dust
And uncheck it, to increase performance. I don't know if it's necessary to make the borders appear.
In that paradox thread you can see me linking to my bug report near the end of the thread. IF you go to my bug report I have a couple of screenshots on what it will look like. The artifacts are quite noticeable, but it's playable.
This would make sense if the Paradox dev team doesn't want to support Intel hardware. We may want to look into other ways to disable hardware acceleration and see if they remedy the problem.
The borders.usemesh option does indeed show borders for me. They are ugly compared to the normal behaviour, but good enough to play the game without constantly checking borders for each individual solar system. Thanks!