Stellaris

Stellaris

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MrFlorgan May 9, 2016 @ 12:53pm
Borders not showing up
Just as the title says the borders for all the empires aren't showing up. I've tried multiple games but each time nothing shows up. If anyone knows anything or have any ideas let me know.
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Showing 1-15 of 41 comments
ocean pollen May 9, 2016 @ 1:03pm 
You don't see the other empires' space until you meet them and study their language.
TheLetterZ May 9, 2016 @ 1:04pm 
Could it be as Ocean Pollen suggests? Borders are only shown for known empires!
Can you see your own borders?
MrFlorgan May 9, 2016 @ 3:48pm 
No I can't see my own border either.
Mansen May 9, 2016 @ 3:52pm 
What hardware are you trying to run this on?
Have you tried enabling additional information? (Leftmost part of the menu in the bottom right, check the box)
st3f4n May 11, 2016 @ 1:19am 
same problem for me on my laptop. on my PC I can see the borders. The laptop only has some ♥♥♥♥♥♥ intel integrated graphics. I guess it lacks some shaders.
Vallahga May 12, 2016 @ 8:01am 
Same for me. Intel integrated graphics too.
.d. May 14, 2016 @ 7:50am 
I can confirm this bug happening on my machine as well. I am using Linux with Intel Haswell integrated graphics
Kurotetsuka May 15, 2016 @ 9:00pm 
Same here - Linux with an Intel integrated graphics card.

OpenGL Renderer: Mesa DRI Intel(R) Iris 6100 (Broadwell GT3)
st3f4n May 16, 2016 @ 2:40am 
oh I totally forgot to mention it. I am playing on Linux too. So maybe its linux related, or at least linux intel graphics driver releated.
I wonder if there is a bug report for this.
MvdS May 19, 2016 @ 2:01am 
I've have the same issue and created a bug report for this. The response I got was:

"I am sorry you are having this problem. But Intel video is not supported for this game, so this will not be fixed in the game, I'm afraid. All we can hope for is that someone will write a simple map mod, as they did with EU4 when it had a similar issue."


I started looking into the issue myself and solved it by starting steam with the environment variable LIBGL_DRI3_DISABLE=1 (and trying different kernel versions). I got it working on my PC and laptop, but after the 1.0.3 patch it is broken again on my PC. On my laptop (also with Intel graphics) the trick still works for 1.0.3.

I would suggest everyone to submit a personal bug-report. Sure Intel is not officially supported, but it is by far the biggest supplier of graphics processors (due to it being integrated into most Intel CPUs) and some effort to make it work well can't hurt Paradox, I think.
disasternoj May 20, 2016 @ 12:24am 
I am also experiencing this issue- at first I thought the effect for explored space was supposed to be my empire border, but it became apparent that I just wasn't seeing the empire boundaries after I met the first alien race..

I'm on a MacBook Pro running Yosemite (10.10.1) with my graphics card listed as "Intel HD Graphics 4000 1024 MB"- I assume this means I also have Intel integrated graphics like you guys.
disasternoj May 20, 2016 @ 12:55pm 
If anyone with this issue know how to make a mod like the one for EU 4 to fix this map issue, I would be eternally grateful.
Miranda Rosalise May 21, 2016 @ 10:50am 
I see you found the thread on paradox plaza (https://forum.paradoxplaza.com/forum/index.php?threads/borders-empire-colors-not-visible.927717). I filed a bug report which is linked in that thread but still no response from Paradox.

One workaround I do is this:

Open console with ~ (If you play in ironman mode, you'll have to do this before you load your save; it will carry over)
tweakergui borders.usemesh

A box will appear. Check it.

I also do

tweakergui draw.dust

And uncheck it, to increase performance. I don't know if it's necessary to make the borders appear.

In that paradox thread you can see me linking to my bug report near the end of the thread. IF you go to my bug report I have a couple of screenshots on what it will look like. The artifacts are quite noticeable, but it's playable.
Miranda Rosalise May 21, 2016 @ 10:54am 
Interestingly, MvdS's comment makes it seem like the problem has something to do with a call to libgl1_mesa_dri. I'm not any kind of expert, but I would suspect that the reason why disabling DRI fixed it in this case was because you've effectively disabled the interface that X server uses to communicate with the Intel integrated GPU for hardware acceleration.

This would make sense if the Paradox dev team doesn't want to support Intel hardware. We may want to look into other ways to disable hardware acceleration and see if they remedy the problem.
MvdS May 21, 2016 @ 11:30am 
To clarify, the dri envvar does not always work for me (and it also doesn't disable hardware acceleration). The reason I stumbled upon it is because I was trying to find some useful debugging information from mesa. I didn't get that far because it fixed the issue for me. Right now it works on my laptop but not my PC, so there is definitely more going on somewhere.

The borders.usemesh option does indeed show borders for me. They are ugly compared to the normal behaviour, but good enough to play the game without constantly checking borders for each individual solar system. Thanks!
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Date Posted: May 9, 2016 @ 12:53pm
Posts: 41