Stellaris

Stellaris

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kokopeli Dec 16, 2018 @ 5:22pm
Home planet build
I'm new to Stellaris having played it since about December 1st. Only a few days in I was learning some things and then the 2.2 patch hit. I have had difficulty sorting out the new planet development system. So, Would one of you fellows give me a guide and a modest explanation on how to go about developing the home planet? I recognize that it depends on what sort of empire you are running so if you just want to start by saying "I play the Crystaline Robot Eaters and we ..." that would be welcome. Thanks in advance for any help you can provide.
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DrUltraLux Dec 16, 2018 @ 5:32pm 
I tend to focus on food early on for a normal empire, spend the food to boost pop, then minerals and energy. Trade actually can produce good energy, so having lots of clerk jobs is not a bad thing. If you have surplus jobs, consider converting some of your technitians to clerks by replacing generator districts with housing distrticts.

Keep stability and ammenities up as they will boost production.

I also try and throw an extra research centre and alloy foundry on my homeworld early, and then move the foundry to a foundry specialised planet later on.
Vallornic Dec 16, 2018 @ 5:38pm 
When you're first starting out, you'll want to balance out your resource needs. Your home planet should have plenty of room to build districts for energy, minerals, and food. Once you've got a good baseline for that, you can focus on building specialty buildings.

You'll need civilian fabricators to produce a lot of consumer goods. Those are used by many jobs. You'll also want alloy smelters. Just keep an eye on how much minerals you're using. My first time around with the new rework, I was in the red for minerals a ton. You can compensate for that by selling the more valuable resources on the market and buying minerals. Also trade agreements. AIs will give you monthly minerals for a small amount of alloy and civilian goods because they are much more valuable.

Once you've got a baseline of all your major resources, you can focus on stuff like research, specialty resources (motes, gases, crystals), unity, etc.

Also, make sure you're keeping an eye on the housing.

Eventually, you'll max out the number of city districts you can build, and your home planet will start overcrowding. You can research techs to expand the amount of housing that city districts provide, and you can also build the luxury housing buildings (which can be upgraded to paradise domes) to increase housing capacity. Eventually, you should be able to unlock the acension perk to turn your planet into a giant city and increase the housing. I haven't done that yet, but that's the only long-term solution I can think of to overcrowding on the home planet.

There are a lot of things to keep track of in the new rework. Very different from how things used to work. Put enough time into it, and you'll get the hang of it.
Logoski Dec 16, 2018 @ 6:03pm 
I generally build 3 of each basic districts (minerals, energy, food) at the start. My first building is usually a unity producer.

I don't bother with alloys or consumer goods early on as I find that over producing the base resources allows me to easily purchase them from the market.
Last edited by Logoski; Dec 16, 2018 @ 6:04pm
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Date Posted: Dec 16, 2018 @ 5:22pm
Posts: 3