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I think it was both outdated AND bad.
Nothing particularly special or detrimental about it.
One of its selling features was it was easy to understand and control
The new system doesn’t that have that level of polish yet but superior in all other ways
If you either ALWAYS have humans who know how to exploit it
If you optimize your AI to the point its capable of fully maximizing it
Well...
Neither were even slightly true
So we have AIs with MASSIVE resource bonuses to attempt to come close to a players Tile Optimization
Finally as far as theme is concerned, it didn't feel... Real
The current system makes me feel like I'm actually raising an Empire
I'm just assigning drones to work the best building
I'm creating Jobs
I'm not just maximizing Minerals and all Minerals are equal
I'm gathering Minerals and transforming them into Consumer Goods or Military Alloys
The Consumer Goods can them be used as Medicine to make my Pop Grow faster, as Materials for Science research, as Canvas for Artist, etc etc
I think that extra layer of 'advance resources' adds a LOT of depth to the game that I really appreciate
It was however too simple and micro intensive.
It was too simple that all you had to do was get enough minerals to create a big enough fleet then the game will become the 40k universe where everyone is at war trying to wipe each other out.
The tile system was also too micro intensive because you cannot automate building upgrades on your core worlds. You had to click each building to upgrade which is incredibly frustrating and monotonous to do especially if you had a ringworld.
Tl;dr it was good for its time but too simple and micro intensive. I prefer the current system as your empires growth depends on your decisions rather than having the most mineral mines.
Just some of those functions implemented and it would've been less micro then the actual one.