Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://stellaris.paradoxwikis.com/Planetary_management#Planet_specialization
I guess that's the answer then: it is building-based. Or, district based, or a combination of both. That agri-world has 2 hyroponics and the food processor; I guess when there were 2 mining districts it was enough to tilt it away from that, but getting rid of them tilted it back.
Some of those specializations really will take a lot of effort. You have to want your planet to be the forge planet, for instance.
Note that there are also forge districts if you build a city planet :P I hade a forge world without a single forge building just districts.
Rural adds up all 3 NonCity Districts
There is also
Fortress for Strongholds
Forge for Alloy
Forge for Artist (at least they are both labeled Forge in teh game files)
Research for ... I'll let you figure it out
Refinery for the 3 Rare Resources
The bonus is actually 2.5% for Urban and Rural, 5% for Specialized
Research worlds are called Tech-Worlds ingame. Worlds with a artist focus is called Industrial Worlds ingame.
Also Hive minds have some allternative names, Fringe worlds instead of rural, Nest worlds instead of urban.