Stellaris

Stellaris

View Stats:
aquaricorn Dec 16, 2018 @ 8:34am
Planet Specialization
I saw one of my Rural Worlds became an Agri-World. Neat. But I'm not sure how that happened or how to control it.

I have 2 worlds with 4 Generator - 6 Mining - 4 Farming districts (and whatever city districts there are). I tried to turn one into a "mining" world, but it still says "Rural" even after maxing the districts for mining.

I think it has something to do with how many districts are slotted for one thing; that agriworld has 19 spots and 8 are farms though so it's not a majority of districts alone = specialization.
< >
Showing 16-23 of 23 comments
Shinzor Dec 17, 2018 @ 8:29am 
Originally posted by Azunai:
don't know the formula/threshold when balanced worlds become specialist worlds. i guess for the 3 resource districts it could be as simple as 50% of total jobs or similar (considering that in the previous example OP's rural world became agri again after deleting some mining districts)

it's probably a different rule for specialist planets, though. there is a "refinery world" specialization for example. i don't think it's even possible to have the majority of the population working refineries - i think the factories that turn minerals into rare res only have 1 worker slot each? so you can only get 1 job per 5 pops in that category at most.
Alloy factory counts as refinery I think but I am almost 100% sure its building based not job based as at least one of my agri worlds has more generators and mines than farm districs but I have 3 hydroponics in the building slots and its considered an agri worlds over some kind of mix, all that said I could be wrong lol
Azunai Dec 17, 2018 @ 8:34am 
no alloy factories are a separate category. if they are the dominant building, the planet becomes a "forge world". though i think one of my planets was actually called a forge world when it simply had 2 or 3 of the basic alloy forges with 2 worker slots each (not the upgraded 5/8 slot versions) and those 4 or 6 guys were definitely not the majority of the jobs on that world.
The author of this thread has indicated that this post answers the original topic.
wolkenwand Dec 17, 2018 @ 8:36am 
you can find the explanation about planet specialization here, on the bottom page:
https://stellaris.paradoxwikis.com/Planetary_management#Planet_specialization
Last edited by wolkenwand; Dec 17, 2018 @ 8:43am
Shinzor Dec 17, 2018 @ 8:37am 
Originally posted by Azunai:
no alloy factories are a separate category. if they are the dominant building, the planet becomes a "forge world". though i think one of my planets was actually called a forge world when it simply had 2 or 3 of the basic alloy forges with 2 worker slots each (not the upgraded 5/8 slot versions) and those 4 or 6 guys were definitely not the majority of the jobs on that world.
how many slots did you have? did they take up most of the available building space?
aquaricorn Dec 17, 2018 @ 9:03am 
Originally posted by wolkenwand:
you can find the explanation about planet specialization here, on the bottom page:
https://stellaris.paradoxwikis.com/Planetary_management#Planet_specialization

I guess that's the answer then: it is building-based. Or, district based, or a combination of both. That agri-world has 2 hyroponics and the food processor; I guess when there were 2 mining districts it was enough to tilt it away from that, but getting rid of them tilted it back.

Some of those specializations really will take a lot of effort. You have to want your planet to be the forge planet, for instance.
Garatgh Deloi Dec 17, 2018 @ 9:03am 
Originally posted by Shinzor:
Originally posted by Azunai:
no alloy factories are a separate category. if they are the dominant building, the planet becomes a "forge world". though i think one of my planets was actually called a forge world when it simply had 2 or 3 of the basic alloy forges with 2 worker slots each (not the upgraded 5/8 slot versions) and those 4 or 6 guys were definitely not the majority of the jobs on that world.
how many slots did you have? did they take up most of the available building space?

Note that there are also forge districts if you build a city planet :P I hade a forge world without a single forge building just districts.
Crim Dec 17, 2018 @ 9:22am 
Urban adds up City Districts
Rural adds up all 3 NonCity Districts

There is also
Fortress for Strongholds
Forge for Alloy
Forge for Artist (at least they are both labeled Forge in teh game files)
Research for ... I'll let you figure it out
Refinery for the 3 Rare Resources

The bonus is actually 2.5% for Urban and Rural, 5% for Specialized
Garatgh Deloi Dec 17, 2018 @ 9:26am 
Originally posted by Talamare:
Urban adds up City Districts
Rural adds up all 3 NonCity Districts

There is also
Fortress for Strongholds
Forge for Alloy
Forge for Artist (at least they are both labeled Forge in teh game files)
Research for ... I'll let you figure it out
Refinery for the 3 Rare Resources

The bonus is actually 2.5% for Urban and Rural, 5% for Specialized

Research worlds are called Tech-Worlds ingame. Worlds with a artist focus is called Industrial Worlds ingame.

Also Hive minds have some allternative names, Fringe worlds instead of rural, Nest worlds instead of urban.
Last edited by Garatgh Deloi; Dec 17, 2018 @ 9:27am
< >
Showing 16-23 of 23 comments
Per page: 1530 50

Date Posted: Dec 16, 2018 @ 8:34am
Posts: 23