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IIRC it's 2 unity per bio-trophy job, you get 10 jobs from the base building, and they do indeed get an upgraded one through tech that's +20 housing and +20 bio trophy jobs. So that's like 40 unity per building slot, without any unity bonuses. You can gene mod them for even more unity and smaller housing, take the unity machine empire civic, and they just fly through the tradition trees.
They can use the biotrophy housing buildings on other planets as housing for robots as well, so they can get very high populations to work a lot of jobs. The faction was also buffed a lot and no longer needs the bio-trophies everywhere, so you can contain them to just one planet as a unity powerhouse and do normal robot things on every other planet without any penalties.
Remember that you need Minerals to construct buildings and mining/science stations, you need it to turn into Alloys AND your population growth eats away a large chunk of it as well.
While the entire game is rigged to have increased income from Trade a machine empire not only does not receive those extra trade credits but also needs an increased amount of energy credits for your population.
Not to mention the ridiculously slow population growth.
The bio trophies really don't consume that much in terms of resources, and the resource bonus rogue servitors used to have was just to make up for the lost tiles. You don't need to waste slots on bio trophies anymore, you can just keep a few on your home planet, still get an insane amount of unity, and then play like a normal machine empire but with a powerful bonus housing system on all your other planets. It's not what to do with unity, it's the fact they can get all the bonuses so quickly. You can have 4 ascension perks before most other empires can get their second, that's a strong bonus.
Those are mostly Machine Emprie issues in general, and yes ME's are in a bad spot right now, but rogue servitors are somewhat playable, at least more so than the other civics, because they can get all the traditions and ascension perks they need to be viable fairly quickly. Machine worlds and the robomodding buffs solve most of the issues machine empires have in the early game.
Also your comment about population growth is confusing, machine empires have the highest population growth out of all the empire types. Upgrade their capitol and it boosts their pop growth to like 6 base, flat, which is then multiplied by all the other bonuses and you can easily hit 10+ growth per month. Even hive minds struggle to hit 7-8 because they are multiplying the base 3 growth, they need +200% just to get close.