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Absolutely 100%
Stay close to the cap and watch the cruisers come off the line by 2260
Or completely ignore the cap and make a tech world giving you 10 times the research you have while adhearing to the cap (and you need a mighty empire indeed if your getting 10 times tech cost and even if you have gotten that far just make another tech world :D)...
Just my experiance though, I haven't done any maths for it.
Would love a screenshot with of either one of you pushing repeatables at the 100 year mark (or less)
Without obvious mods or setting the game to quick techs... of course
I can't provide screenshots of when I first saw repeatable tech in my current game as I'm playing Ironman, but I'm able to research a +12 repeatable tech in 50 months...for Society.
Hive Minds in particular are over powered for Society research. I'm getting 3 or 4 times as much Society as I am Physics and Engineering. So I certainly saw repeatable tech showing up quite early. I certainly saw repeatable Society tech prior to the Khan showing up, and I set my mid game to 2350.
And that is with x1 tech cost.
My 2nd game after the update was a technocracy. Had 3 max level research buildings and the tech institute on my home planet. My tech was pushing 4k a month before 2330. Mostly repeatable techs. Could've done more but it felt a little cheap to keep going.
Just keeping an updated tech building on all your planets should keep you far ahead of the ai at this point.
Normal Races turn 2 CG into 3 Science
Which means they also need Artist to support it at 6 Minerals for 6 CG
Or they can just convert trade value into consumer goods and pay 0 minerals per science.