Stellaris

Stellaris

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romannets Dec 15, 2018 @ 4:39pm
research speed is a joke!
Excruciating. at this rate i will be at endgame crisis and i will still be on base level tech. also movement speed without FTL is a real drag.
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Showing 1-15 of 25 comments
Shad Dec 15, 2018 @ 4:40pm 
Originally posted by romannets:
Excruciating. at this rate i will be at endgame crisis and i will still be on base level tech. also movement speed without FTL is a real drag.
Research is so much faster in this version, you start pushing repeatable within 100 years.
Stormsong Dec 15, 2018 @ 4:42pm 
Originally posted by Shad:
Originally posted by romannets:
Excruciating. at this rate i will be at endgame crisis and i will still be on base level tech. also movement speed without FTL is a real drag.
Research is so much faster in this version, you start pushing repeatable within 100 years.
This.
Army Pea Dec 15, 2018 @ 4:44pm 
Originally posted by Shad:
Originally posted by romannets:
Excruciating. at this rate i will be at endgame crisis and i will still be on base level tech. also movement speed without FTL is a real drag.
Research is so much faster in this version, you start pushing repeatable within 100 years.

Absolutely 100%

Stay close to the cap and watch the cruisers come off the line by 2260
Garatgh Deloi Dec 15, 2018 @ 4:49pm 
Originally posted by Army Pea:
Originally posted by Shad:
Research is so much faster in this version, you start pushing repeatable within 100 years.

Absolutely 100%

Stay close to the cap and watch the cruisers come off the line by 2260

Or completely ignore the cap and make a tech world giving you 10 times the research you have while adhearing to the cap (and you need a mighty empire indeed if your getting 10 times tech cost and even if you have gotten that far just make another tech world :D)...
Last edited by Garatgh Deloi; Dec 15, 2018 @ 4:49pm
lozacenz Dec 15, 2018 @ 4:55pm 
I've found that the techs start out taking longer to research, but your research point production ramps up a lot faster, so on balance they're probably faster to reseach once you get going. Does make the early game a bit slower though.
Just my experiance though, I haven't done any maths for it.
Azor Dec 15, 2018 @ 4:58pm 
Originally posted by Garatgh Deloi:
Originally posted by Army Pea:

Absolutely 100%

Stay close to the cap and watch the cruisers come off the line by 2260

Or completely ignore the cap and make a tech world giving you 10 times the research you have while adhearing to the cap (and you need a mighty empire indeed if your getting 10 times tech cost and even if you have gotten that far just make another tech world :D)...
^^
Last edited by Azor; Dec 15, 2018 @ 4:58pm
Crim Dec 15, 2018 @ 7:38pm 
Originally posted by Shad:
Originally posted by romannets:
Excruciating. at this rate i will be at endgame crisis and i will still be on base level tech. also movement speed without FTL is a real drag.
Research is so much faster in this version, you start pushing repeatable within 100 years.


Originally posted by Stormsong the Fallen:
Originally posted by Shad:
Research is so much faster in this version, you start pushing repeatable within 100 years.
This.
Would love a screenshot with of either one of you pushing repeatables at the 100 year mark (or less)

Without obvious mods or setting the game to quick techs... of course
Last edited by Crim; Dec 15, 2018 @ 7:39pm
mcsproot Dec 15, 2018 @ 7:42pm 
Get more scientists. Problem solved.
mcsproot Dec 15, 2018 @ 7:45pm 
Originally posted by Talamare:
Originally posted by Shad:
Research is so much faster in this version, you start pushing repeatable within 100 years.


Originally posted by Stormsong the Fallen:
This.
Would love a screenshot with of either one of you pushing repeatables at the 100 year mark (or less)

Without obvious mods or setting the game to quick techs... of course

I can't provide screenshots of when I first saw repeatable tech in my current game as I'm playing Ironman, but I'm able to research a +12 repeatable tech in 50 months...for Society.

Hive Minds in particular are over powered for Society research. I'm getting 3 or 4 times as much Society as I am Physics and Engineering. So I certainly saw repeatable tech showing up quite early. I certainly saw repeatable Society tech prior to the Khan showing up, and I set my mid game to 2350.

And that is with x1 tech cost.
Last edited by mcsproot; Dec 15, 2018 @ 7:45pm
Logoski Dec 15, 2018 @ 7:50pm 
Tech starts a bit slower but it takes very little effort to get tech times under 30 months by 2250.

My 2nd game after the update was a technocracy. Had 3 max level research buildings and the tech institute on my home planet. My tech was pushing 4k a month before 2330. Mostly repeatable techs. Could've done more but it felt a little cheap to keep going.

Just keeping an updated tech building on all your planets should keep you far ahead of the ai at this point.
Crim Dec 15, 2018 @ 7:54pm 
Hive Mind is nice because they turn 6 Mineral into 4 Science, it's quite direct

Normal Races turn 2 CG into 3 Science
Which means they also need Artist to support it at 6 Minerals for 6 CG
It ramps up to ridiculous levels if you specialize and stay under cap. Same with Unity. I'm still on my first 2.2 game and I currently have all my Ascension perks, running every Unity Ambition continuously and researching repeatables in less than 24 months in 2400, and I didn't play nearly as efficiently as I could have.
utilityguy Dec 15, 2018 @ 7:55pm 
The final stages of the normal research buildings give 30 research across the board, while also having eight jobs for pops to produce... a lot of research. Specializing a planet to be research focus will also more than likely shoot you up in tech like crazy. Maybe not One tech per 5 months on x1 speed crazy, but close.
Last edited by utilityguy; Dec 15, 2018 @ 7:55pm
Astasia Dec 15, 2018 @ 8:06pm 
Originally posted by Talamare:
Hive Mind is nice because they turn 6 Mineral into 4 Science, it's quite direct

Normal Races turn 2 CG into 3 Science
Which means they also need Artist to support it at 6 Minerals for 6 CG

Or they can just convert trade value into consumer goods and pay 0 minerals per science.
Crim Dec 15, 2018 @ 8:09pm 
Originally posted by Astasia:
Originally posted by Talamare:
Hive Mind is nice because they turn 6 Mineral into 4 Science, it's quite direct

Normal Races turn 2 CG into 3 Science
Which means they also need Artist to support it at 6 Minerals for 6 CG

Or they can just convert trade value into consumer goods and pay 0 minerals per science.
You don't generate enough Trade Value to counteract population + a ton of researchers
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Date Posted: Dec 15, 2018 @ 4:39pm
Posts: 25