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I let you judge.
I play as criminal syndicate. Civics are : criminal heritage (obviously) and indentured assets (40% enslaved pops).
Ethics are : authoritarian, militarist and materialist
Now, what the faction ask for is :
- no native interference
- no specie wide slavery (which I have no more but failed to be acknowledged for some reason)
- no purge
- all refugees welcome
- multicultural society
- enclaves incorporated
- federated
- new contact
Basically I would understand this if I played as a standard megacorp or with xenophile or egalitarian ethic, but that's not the case.
Indeed, or hive mind. But that's some serious restrictions to overall gameplay possibilities for one part and I can not do all playthroughs as exterminator ;)
Hive Minds are Gestalt, and they all don't have to be Devouring Swarms. You can play as a "regular" Hive mind or Machine Empire and have a good game too.
Hmm if the egalitarian faction is so strong because of the indentured asset trait it basically makes it unplayable appart from choosing fanatic authoritarian or xenophobe maybe... Would be very lame.
For the ex-slave part that's a possibility but I only enslaved it to control it's reproduction cause I had no colonizable planet adapted to their habitability nor the possibility to change it. As soon as I had, I freed them but they were like 3 pop at this time.
1. Unhappiness
2. 3-5 wars at all times
3. Not enough influence gain
Rather than abandon that game I cheated using the console commands.
Then came 2.2, forcing me to start over.
Good riddance to that game.
Well I already did several playthroughs as a slaver and did not had any issue (granted the choosen traits were a bit more slave friendly than the ones I use now)
The faction had a leader. I did not pay much attention to that fact. I simply dismiss him and now the faction influence decrease at a very high rate. Problem solved !