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回報翻譯問題
.... but...but.... Chaos wins then! lol
Shroud = warp
From an RP perspective (as goofy as it might sound) some opposing traits make sense. For my guys, they're short lived, which drives them to being great leaders. They're ambitious because they don't have a lot of time to get things done in their lives. Of course, with the recent rebalance, I can give them both leadership traits without taking fleeting, but I will anyway next time I play them. Just need a third positive trait to give them. Too bad rapid breeders is 2 points now.
Depends a bit on your current situation I guess but you can pretty much ride the economic bonus of the extra pops to victory. I actually haven't played it myself, i just saw it showcased to make sure it works.
Being of xenophile is a huge production boost if you can get friends and a big help in quickly growing your empire
Athoritarian and Egalitarian both have vastly different uses - all great
Etc etc.
They definitly have their uses. being crazy into tech is really only great if you go all out on it I'd say, but even then; Going all out on military is also great, because you can effectively have SO much bigger fleets then a techy person.
Because it doesnt matter if your fleet of 4 ships have 6000 power, if my fleet of 4000 is 40 ships, then i will beat down your ships with pure stamina.
They CHANGE though - for example, the probably most "Meta" build of all time worked in late 2.x and up to build 3.04, the "I am the Crisis" Unity rush to get to the Galactic Crisis (now known as Galatic Nemesis) by around Year 30, then start crushing stars to feed your Aero engine or just to crush all the opponents with insanely overpowered for that point Star Eaters, often winning the game outright EITHER way before 2290 and never seeing a "real" Crisis.
Doesn't work nearly as well now as GN can't be picked as the third ascension pert AND it relied on a "bug" that got fixed right after 3.04 - though it's still a fairly powerful PvE build, it will get STOMPED in PvP as it takes too long now to get to Star Eaters and all the tech that comes with them.
Compare to Kizzy's current "tech rush to get Arc Furnace etc" build for 3.14, that wasn't even possible a patch or two earlier as Arc Furnaces didn't exist yet at that point.
The most meta for ships though seems to still be "kite them from a range they can't hit you at" with Fighters or the REALLY long range arty like the Ancient piece with a 150 range in a L slot (everything else with that kind of range is X slot, on things like Ion Cannons or Titan/bigger ships). The fights might take longer, but unless you hyper right onto an opposing fleet, they may never put a single hit on your fleet - unless they use the same type of design, which the AI doesn't seem to go for often IF ever.