Stellaris

Stellaris

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Dutch Van Diverlinde 2018 年 12 月 14 日 下午 2:17
Is There A Meta In Stellaris?
Is it just me or the only best way to play this game is just focus everything (ethics, civics) on research then dominate everyone.
Only technocracies and stuff will be best options then, what is the point of other civics and ethics if they are just downgrades of tech oriented empires which can pretty much remove every weaknesses with research.
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目前顯示第 16-26 則留言,共 26
Mistfox 2018 年 12 月 14 日 下午 3:03 
引用自 Rivazar
引用自 Danny
Authoritarian-Xenophobe-Spiritualist, psionic humans = PURGE THE FILTHY XENOS FOR THE EMPEROR!!!!

Though that might be more of a meme... XD

No. Shroud, choosen one, he becomes immortal emperor, you get fan. Spiritualism+authoritarian, aristocratic elite, emperor cult.
That’s the spirit.

.... but...but.... Chaos wins then! lol
Shroud = warp
Belhedler 2018 年 12 月 14 日 下午 3:04 
引用自 Siri
There is a ridiculous cheese build with fan militarist, and the civic that increases fire rate. Then you go straight for the +fire rate tradition in supremacy.
I see the point. But do you reform at some point and what is your war goal there?
最後修改者:Belhedler; 2018 年 12 月 14 日 下午 3:12
Belhedler 2018 年 12 月 14 日 下午 3:09 
引用自 pete3great
I've done really well with Pacifist/Anything else (Egalitarian is good.) Shoot, my favorite race I can never decide on the civics for and change every game - All their cool stuff comes from Traits.
I'm in love with syncretic evolution from quite some time ago. When you think that min-maxing through species specialization, and generaly through two opposite axis (leadership/research vs worker/raw production), is basically the strongest thing in the game since long ago then you know why this civics is that powerful. It's a bit tricky to get right and it has been nerfed a bit when used with authoritarian (although it's most potent as a non slaving empire) but it remains powerful even now.
最後修改者:Belhedler; 2018 年 12 月 14 日 下午 3:12
pete3great 2018 年 12 月 14 日 下午 3:13 
引用自 Belhedler
引用自 pete3great
I've done really well with Pacifist/Anything else (Egalitarian is good.) Shoot, my favorite race I can never decide on the civics for and change every game - All their cool stuff comes from Traits.
I'm in loved with syncretic evolution from quite some time ago. When you think that min-maxing through species specialization, and generaly through two opposite axis (leadership/research vs worker/raw production), is basically the strongest thing in the game since long ago then you know why this civics is that powerful. It's a bit tricky to get right and it has been nerfed a bit when used with authoritarian (although it's most potent as a non slaving empire)


From an RP perspective (as goofy as it might sound) some opposing traits make sense. For my guys, they're short lived, which drives them to being great leaders. They're ambitious because they don't have a lot of time to get things done in their lives. Of course, with the recent rebalance, I can give them both leadership traits without taking fleeting, but I will anyway next time I play them. Just need a third positive trait to give them. Too bad rapid breeders is 2 points now.
Belhedler 2018 年 12 月 14 日 下午 3:16 
Well I'm getting a harder time selecting my traits now. All negative traits are quite harsh. I tend to go for a +2 trait strong one and call it a day. The only exception is actually my servile specie where I can take all the bad leader traits I want because that does not matter at all.
最後修改者:Belhedler; 2018 年 12 月 14 日 下午 3:17
Rogue 2018 年 12 月 14 日 下午 3:33 
引用自 Belhedler
引用自 Siri
There is a ridiculous cheese build with fan militarist, and the civic that increases fire rate. Then you go straight for the +fire rate tradition in supremacy.
I see the point. But do you reform at some point and what is your war goal there?

Depends a bit on your current situation I guess but you can pretty much ride the economic bonus of the extra pops to victory. I actually haven't played it myself, i just saw it showcased to make sure it works.
[Q]uik 2018 年 12 月 14 日 下午 3:42 
Being of military ethos is a HUGE bonus to your military early - mid game
Being of xenophile is a huge production boost if you can get friends and a big help in quickly growing your empire
Athoritarian and Egalitarian both have vastly different uses - all great

Etc etc.

They definitly have their uses. being crazy into tech is really only great if you go all out on it I'd say, but even then; Going all out on military is also great, because you can effectively have SO much bigger fleets then a techy person.
Because it doesnt matter if your fleet of 4 ships have 6000 power, if my fleet of 4000 is 40 ships, then i will beat down your ships with pure stamina.
perry_411 2018 年 12 月 14 日 下午 6:15 
The meta's not Fan. Militarist Xenophobe with Admiralty and Gaia? Supremacy into Nihilistic Acquistion. Raid the enemy for their pops. GG
Mistfox 2018 年 12 月 14 日 下午 6:46 
Lots of ways to play government in Stellaris, no true meta. Ship combat on the other hand...
leonissmith 3 月 24 日 上午 2:44 
There are often "Meta" builds, but usually more than one that work well in any specific patch.
They CHANGE though - for example, the probably most "Meta" build of all time worked in late 2.x and up to build 3.04, the "I am the Crisis" Unity rush to get to the Galactic Crisis (now known as Galatic Nemesis) by around Year 30, then start crushing stars to feed your Aero engine or just to crush all the opponents with insanely overpowered for that point Star Eaters, often winning the game outright EITHER way before 2290 and never seeing a "real" Crisis.
Doesn't work nearly as well now as GN can't be picked as the third ascension pert AND it relied on a "bug" that got fixed right after 3.04 - though it's still a fairly powerful PvE build, it will get STOMPED in PvP as it takes too long now to get to Star Eaters and all the tech that comes with them.
Compare to Kizzy's current "tech rush to get Arc Furnace etc" build for 3.14, that wasn't even possible a patch or two earlier as Arc Furnaces didn't exist yet at that point.

The most meta for ships though seems to still be "kite them from a range they can't hit you at" with Fighters or the REALLY long range arty like the Ancient piece with a 150 range in a L slot (everything else with that kind of range is X slot, on things like Ion Cannons or Titan/bigger ships). The fights might take longer, but unless you hyper right onto an opposing fleet, they may never put a single hit on your fleet - unless they use the same type of design, which the AI doesn't seem to go for often IF ever.
Ryika 3 月 24 日 上午 3:22 
This thread is from 2018.
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張貼日期: 2018 年 12 月 14 日 下午 2:17
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