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Damn developers, always want to tell me how to play my games.
Starting to think OP is a troll, especially considering the way he's making multiple angry posts a day.
It's a verifiable fact that I haven't posted "multiple angry posts a day". More than anything else I've asked questions. I know now not to expect any answers from you.
My understanding is that they implemented the ten year rule because when borders immediately closed after a war, there were often times players fleets were caught on the other side of closed borders and couldn't return to friendly space so they were effectively cut off, unable to upgrade or reinforce.
k.
That, and any fleets inside the borders would go MIA for awhile. Annoying enough when a science ship gets suddenly MIA'd because you made first contact with an empire who immediately closed borders with you, worse if it's a good chunk of your military (or all of it), especially if they're expensive ships.
So yeah, this solution isn't perfect, OP, but it's the best one there currently is. Removing it is just going to end up with you inevitably getting your fleets stuck or missing and I'm pretty sure you'll find that worse than the AI sending some science ships through your territory.
Both of which have issues of their own.
How brief is a brief grace period, when you normally look at 600+ days of travel just to move through the enemy empire (more if you select a bigger galaxy size)? How would the game differentiate between ships that were already inside the enemy's borders and those that entered afterwards (say a science ship moving to analyze the debris field)? What happens if your fleet, along the route to return to your own border, happens to cross an unclaimed system in the midst of the enemy's empire, thus being no longer inside its borders but still far away from your own and effectively locked in the middle of someone else's territory? How would you handle coding the AI to handle of all this new mechanic? How often would you code the game to check for the prerequisites of such effect taking place?
Teleporting ships possibily across the galaxy would be lore breaking in so many different ways on its own since there is no other mechanic that allows for instant teleportation without any drawback and certainly not across the galaxy. Would the teleportation mechanic recognise allied starbases as your own (as the AI does when you tell them to return to a friendly starbase)? If so, how would you avoid your fleet being trapped behind the enemy's border just because you've liberated / allied a small nation on the other side of it? What happens if you're at war with more than one empire? Would the fleet recognise an occupied system from that second empire as "friendly" thus teleporting your fleet one jump away from the front? Suppose there's a battle happening in the target system, would the fleet just teleport in, join the fray and possibly turn the tide?
In programming and modding very rarely you stumble across an "obvious" solution. And if it seems that nobody before you thought about it it's very much possible that they, in fact, thought about it just a bit longer than you did and realised it was not *that* simple nor *that* easy. Best of luck to you.
My issue during a truce is actually their science ships being able to waltz around my Empire or worse, if I've bottled them in, loads of their construction ships crossing the frontier and claiming systems I was planning to backfill or even on the other side of my borders.
If be happy if the ten year rule could be limited to warships.