Stellaris

Stellaris

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Super Weapons
I am imagining a super rare technology, one that would be obviously unavailable to pacifists, with the capability of glassing (killing all life on the planet, turning the surface into literal glass) or outright destroying planets. I'd prefer Glassing planets to outright wiping them off the grid. There could be several different Techs available to accomplish it, with two different styles of it. One would be simply nuking the planet until it is uninhabitable (missiles) the other would be using advanced lasers to literally turn the ground into molten glass. It should take a very long time to accomplish, perhaps many years even, and the advanced technological versions would only reduce the crazy costs by a little, and slightly increase the speed of the superweapons. To go along with this, there should be a new option for War Demands "Genocide", you have to be xenophobe/collectivist/militarist to choose this, and it will make the war only end when you have destroyed all of your enemy's planets, or they yours. You may surrender, though it would have sharp punishments on your people, aka no white peace, they're taking many planets and stripping you of a lot of your power if you fail. The valuable bonus would be that they can't surrender (they are literally fighting for their right to exist), and the entire galaxy will come to fear you. Rather than making people like you to join you, they will join you out of fear. Non-game wise I would find this reprehensible, but I don't like the fact that this archetype is not played out in game at all. I can 'purge' but that isn't really the same. Ultimately, choosing this path would sit you on a direct course of conflict with every individualist/freedom based Empire, but you may more easily ally yourself with other 'monsters'. Just an idea.
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Showing 1-6 of 6 comments
USMCJONESEY79 Aug 20, 2016 @ 5:38am 
isb superweapons and ships on the workshop will give your sperweapons (planet glassing weapon, sun crusher that glasses all the planets, and levathan and tian ship types, new research, and the Erebus Carrier
Gnome Boy Aug 20, 2016 @ 6:43am 
You mean like the planet buster from spore? That would be cool.
Dark3nedDragon Aug 20, 2016 @ 5:16pm 
Personally I want it included in the base game, I haven't taken much of a look at the mods section, as they disable achievements, and I am sadly an achievement ♥♥♥♥♥.

Yeah, the idea is that it would be a super rare research, perhaps limited to but a few specific branches of tenents, aka Militarists/Xenophobes (maybe Collectivisits) but being a pacifist would completely prevent you from every learning, or using this technology, as would being a democratic government (you could learn it, but not use it as a democracy). The cost would be a lot, perhaps a large collection of a variety of different strategic resources. Perhaps even resources that are used up, permanently, when made in to the weapon. For example, a rare crystal found on only a certain type of planet, within a certain type of star, and you would need to find it to power the weapon. But, the supply would be super limited, so you would only have 3 or 4 shots worth of power before needing to find another planet, another supply of crystals. You could also trade them with people that have found them, but don't know what they are used for.

(You would be on the level of a fallen empire, and say a very weak, technologically pathetic empire finds the crystals, and trades them to you without them realizing what they have. While a medium level empire would realize that they have some sort of innate power, and would hoard them, while forcing you to go to war for them. High level empires that are against the use of such a weapon, would go to war with you to stop you from activating it, along with other political sanctions (think democracies, even pacifists would go to war to stop it), the mere purchase of them would irritate many people.)

It would require a large amount of minerals to produce, along with massive reserves of energy to produce, and maintain. It would be slow, relatively tanky, though without any defensive weapons. Imagine it as a massive floating capital ship, armored, but without defenses integrated, capable of destroying or reducing worlds to being uninhabitable.
Dray Prescot Aug 20, 2016 @ 6:18pm 
How about a (Super) weapon/victory condition-demand for the pacifists and/or xenophile Races? If I can keep you from conquering/devastating my worlds without conquering/devastating your worlds, at some point you lose your war and a number of your worlds join my Empire peacefully because they get tired of your War.
Gnome Boy Aug 20, 2016 @ 6:51pm 
Originally posted by Dray Prescot:
How about a (Super) weapon/victory condition-demand for the pacifists and/or xenophile Races? If I can keep you from conquering/devastating my worlds without conquering/devastating your worlds, at some point you lose your war and a number of your worlds join my Empire peacefully because they get tired of your War.

That wouldn't make any sence. You think his fanatic xenophobe citizens would just agree to join your alien empire because the war is at a stalemate? This is what a white peace is for.

If you play as a pacifist this is just something you have to accept. That's why they are pacifists.
Last edited by Gnome Boy; Aug 20, 2016 @ 6:52pm
Dark3nedDragon Aug 20, 2016 @ 8:30pm 
Why would my militant people, join a weak Empire that has no way of actually defeating me. I focus first on Economical ruin before I even bother to attempt to invade your worlds, by the time I do fight you, you will have lost your ability to maintain either your economy, or your fleet. Either way I win. You either face the risk of losing your fleet due to not being able to pay them, or simply can't rebuild lost ships.
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Date Posted: Aug 19, 2016 @ 9:29pm
Posts: 6