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Other than that, your borders slowly expand as the number of pops you have increases, even colonising a planet deep in your borders can push them out a bit. I don't know exactly how it works, so I don't know how blobs work like that.
Well with the next patch coming up, borders will be open from the start. Sure a rival COULD try and block you but I feel that would take them more time to block you than would benefit them.
Then there's ethics divergence due to distance from your homeworld.
Soon, there's going to be a greater influence cost for colonising further away.
Other than that, feel free to go wherever.
>greater distance = higher possibility ethics change.
> hostile might colonize in between (as menioned above).
> greater distance (supposedly) costs more influence to estabish colony. (I've never seen this, always seems to cost 30 influence sop far in my first playthru).
Someone with Wormhole drive does not care since he jumps directly from system to system, as long as there are systems available to use that are not blocked by other Races. (it is best for him to secure control and ownership of the necessary stepping points/systems)
Someone with Warp drive would have problems but might be able to get by another Race's territory, if it is not too thick.
Players with Hyper drive would have the most problems.
In the early game Hyper drive players can find the tough space monsters' (or Fallen Empire's) systems hard to get around/through with non military ships.
I've found that if both ends of a hyperlane don't end in claimed territory you can move through it (may be a bug, I was moving through an AI territory to reach the preythorn). Also hyperlane may be the best for moving through systems with natural dangers, due to the lack of cool down, the ability to jump from anywhere in the system and generally arriving far enough from a danger so as to not be attacked straight away. And you can just set civilian ships to passive and micro manage them to a safe system.