Stellaris

Stellaris

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Petrothian Jun 20, 2016 @ 12:27am
So... Xenomorph armies...
I noticed that different species that get recruited into them have lead to xenomorph armies of very different stats...


made me think....


are you transforming the individual citizens of your empire into xenomorphs?

or using the genetic template of that species and creating a monster out of it?
(thats the only way I can think of that leads to different stats)

the description in the game kinda leave that question errrm yah.


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Showing 1-15 of 24 comments
Dome Jun 20, 2016 @ 1:12am 
Hm, when I did it every xenomorph race seemed to have the same stats.
Sathra Jun 20, 2016 @ 1:39am 
Are you sure that you're not getting Strong/Very Strong/etc traits armies?
Dysta Jun 20, 2016 @ 5:25am 
I think the description said "nothing but teeths, claws, and instinct to kill" is perfectly saying that kind of 'troops' are extremely monsterized version of original species. Like the exact opposite of gene-modded army, and fight like animals than spartans.

My imagination of dragon species for xenomorphs are just... dragons... flying, breathing flames and tearing hostile armies that make defending side in tremour. But whatever the xenomorph exactly is, it can do the job as gene-mod armies does.

As for the wild guess for transforming citizens into xenomorph, well? Why not? As long as the morphed pop can adapt and work better than original body, I think it's reasonable. Sadly there's no social factor about xenomorphs, neither the modifier.
Last edited by Dysta; Jun 20, 2016 @ 5:44am
Straybow Jun 20, 2016 @ 6:28am 
Never noticed, that is quite amusing.
Spirit Jun 20, 2016 @ 6:32am 
the weak and very weak are just facehuggers
Yaldabaoth Jun 20, 2016 @ 7:06am 
Originally posted by Dysta:
My imagination of dragon species for xenomorphs are just... dragons... flying, breathing flames and tearing hostile armies that make defending side in tremour. But whatever the xenomorph exactly is, it can do the job as gene-mod armies does.
Eh, to be honest, a dragon isn't going to cut it in space-age with laser weapons. They are just slow, easy to target and easy to shoot down and evaporate. The horror of xenomorphs is also not claw, teeth and instinct to kill. Because humans are easily able to kill them with weapons, please re-watch Aliens. Just nuke the ♥♥♥♥♥♥♥ from orbit - to be sure. The true horror is the subterfuge. They could lurk anywhere, are extremely good at hiding and convert their victims to create more of themselves. Actually, it might be much more horrific to nanoscale these beasts and make them a virus.
Dysta Jun 20, 2016 @ 8:21am 
Originally posted by Yaldabaoth:
a dragon isn't going to cut it in space-age with laser weapons. They are just slow, easy to target and easy to shoot down and evaporate. The horror of xenomorphs is also not claw, teeth and instinct to kill. Because humans are easily able to kill them with weapons, please re-watch Aliens.

Strange, xenomorph isn't patented, but pretty much what people ONLY think what xenomorphs are from Alien? Why still depends on species?

Originally posted by Yaldabaoth:
The true horror is the subterfuge. They could lurk anywhere, are extremely good at hiding and convert their victims to create more of themselves. Actually, it might be much more horrific to nanoscale these beasts and make them a virus.
Or just zombify the entire population, like from SD2's protobomb.

Last edited by Dysta; Jun 20, 2016 @ 8:23am
Sathra Jun 20, 2016 @ 10:34pm 
Or maybe they're like the Mimics from "Edge of Tomorrow", without the time shenanigans. Crazy screaming twitchy tentacle monsters. Or the Mimic trilogy. Fast-growing killers that can pretend to be (target species).
John Morgan Jun 20, 2016 @ 10:41pm 
I always imagined the xenomorphs as being built from the ground up so to speak. Literally a living weapon designed in a lab.
domuka Jun 20, 2016 @ 10:44pm 
Originally posted by Petrothian:
I noticed that different species that get recruited into them have lead to xenomorph armies of very different stats...


made me think....


are you transforming the individual citizens of your empire into xenomorphs?

or using the genetic template of that species and creating a monster out of it?
(thats the only way I can think of that leads to different stats)

the description in the game kinda leave that question errrm yah.
OP, you should post this in the paradox forums. this would be a classic in a instant. the whole concept to which you proposed just made me want to never use xenomorphs again. oh god the horror
Tacred Jun 20, 2016 @ 11:54pm 
I've had the option to make robot xenomorphs. Figure that one out.
Dysta Jun 21, 2016 @ 2:43am 
Originally posted by Tacred:
I've had the option to make robot xenomorphs. Figure that one out.
Robodogs.
Yaldabaoth Jun 21, 2016 @ 2:53am 
Originally posted by Tacred:
I've had the option to make robot xenomorphs. Figure that one out.
So basically, Transformers.
Peerless Girl Jun 21, 2016 @ 2:54am 
What baffles me is this is NOT labeled dangerous technology. This is a mess waiting to happen...I saw this movie.
Rum Raisin Jun 21, 2016 @ 3:09am 
Originally posted by Peerless Girl:
What baffles me is this is NOT labeled dangerous technology. This is a mess waiting to happen...I saw this movie.
if your creating a living weapon, you wouldnt give them reproductive organs, you would grow them for the assault, keep them in storage / cages until invasion, you wouldnt have a big enough standing army for it to be enough for it to be a galaxy wide event, maybe a small part of planet event if they escaped
Last edited by Rum Raisin; Jun 21, 2016 @ 3:11am
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Date Posted: Jun 20, 2016 @ 12:27am
Posts: 24