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And torpedos just ignore the shield and hit the ship for hull points/armor mitigation directly.
But why one says ignore and the other penetration I don't know. Didn't even notice they said different things.
100% Ignore Shields: Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply).
100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply).
There's no difference in Shield penetration and ignore shields. 100% Shield penetration = Ignores shields (no damage at all to shields). In case of 50% shield penetration half the damage is done to shields, and the other half is done to hull.
Right now their only penalty is the traveling time.
They're actually the same class as lasers and plasma. Instant damage. The animation is not quite accurate.
That's pretty silly.
I've looked into weapon_components.csv, comparing LARGE_ENERGY_TORPEDO_2 (Neutron torps) to LARGE_TORPEDO_3 (Devastator Torps), and they seem to be defined differently. Both have their shield_penetration modifier set to 1.00, but energy torps have their shield_damage modifier at 0.00, whereas explosive torps have 1.00. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0.00?