Stellaris

Stellaris

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Elicas Jun 5, 2016 @ 7:54am
Missing in Action bugged
Anyone had the MiA mechanic bug on them? I currently have four small fleets and a science ship totally bugged out on me. Only a small amount of ships, ~40 or so, but it means I'm currently paying maintenance and using fleet allocation on ships that I can't ever use again in this game.

Hovering over the 'MiA bubble' shows that these fleets are all getting one more day added to their 'return date' with every day that passes, effectively they are in eternal MiA state, even though I have now captured the systems they were located in. The most annoying thing is the way I can't remove these fleets from the Military Fleets UI. One fleet has been MiA for close to a hundred years now!:steamsad:
Last edited by Elicas; Jun 5, 2016 @ 7:54am
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Showing 1-11 of 11 comments
Falentir Jun 5, 2016 @ 8:05am 
Originally posted by Kain:
Anyone had the MiA mechanic bug on them? I currently have four small fleets and a science ship totally bugged out on me. Only a small amount of ships, ~40 or so, but it means I'm currently paying maintenance and using fleet allocation on ships that I can't ever use again in this game.

Hovering over the 'MiA bubble' shows that these fleets are all getting one more day added to their 'return date' with every day that passes, effectively they are in eternal MiA state, even though I have now captured the systems they were located in. The most annoying thing is the way I can't remove these fleets from the Military Fleets UI. One fleet has been MiA for close to a hundred years now!:steamsad:
Happened to me also. Have to wait for a patch. IMHO this feature is non-sense. Better have a black flag state as in EU4. Or simply do not force us to accept peace while our fleets are still in future ennemy territory. Or both :)
一布 Jun 5, 2016 @ 8:12am 
Me too:steamsad:
Superpescado Jun 5, 2016 @ 8:16am 
Happens to me every time I integrate a new vassal.

http://steamcommunity.com/sharedfiles/filedetails/?id=697960922


It looks like it happens if a vassal had a border access deal with another empire and ships in their space. Then when they are integrated the ships become permanently lost in the other empire's space.
Last edited by Superpescado; Jun 8, 2016 @ 4:57pm
shade169 Jun 5, 2016 @ 8:31am 
i get my ships back when they go MIA...the 3.5 years it takes is massively excessive but i do at least get them back
Baggins Jun 5, 2016 @ 2:38pm 
Just happened to me too. Fleet of 40K+ missing and return timer ticking forward indefinitely. MHarmless posted a video to youtube showing a fix by editing the gamestate file. https://youtu.be/T0MgXsTbd5Q
SBGaming Jun 8, 2016 @ 10:13am 
I've had this happen after integrating a vassal. The solution Baggins posted works, though make sure to make a backup of your save before making changes. A couple of times when I reloaded after making changes, the save file must have been empty, resulting in a blank galaxy map, and nothing to click on.

I had a vassal fleet that had also been stuck in FTL. It was trying to merge with one of the other fleets, so making the change with them resulted in the fleet still being stuck. I think I had to also delete their current orders in addition to replacing their move order.
Mountain King Jun 8, 2016 @ 10:19am 
Originally posted by Falentir:
Happened to me also. Have to wait for a patch. IMHO this feature is non-sense. Better have a black flag state as in EU4. Or simply do not force us to accept peace while our fleets are still in future ennemy territory. Or both :)

Agreed, I really cannot understand why they felt the need to find a new solution to something they had already solved. Just make them unable to be attacked, give them unrestricted border access, and force them to path to your nearest system.

I had this happen to me when I was fighting a war that my Alliance partner had declared, so the peace declaration came out of nowhere and all of a sudden my fleet was gone for a month despite being barely outside my own borders. If I was fighting another war at the time, I would have been pretty upset at the nonsensical loss of my fleet for such an extended length.
Gamez 'N' Muzic Jun 8, 2016 @ 10:27am 
Originally posted by Kain:
Anyone had the MiA mechanic bug on them? I currently have four small fleets and a science ship totally bugged out on me. Only a small amount of ships, ~40 or so, but it means I'm currently paying maintenance and using fleet allocation on ships that I can't ever use again in this game.

Hovering over the 'MiA bubble' shows that these fleets are all getting one more day added to their 'return date' with every day that passes, effectively they are in eternal MiA state, even though I have now captured the systems they were located in. The most annoying thing is the way I can't remove these fleets from the Military Fleets UI. One fleet has been MiA for close to a hundred years now!:steamsad:

that happened to me in an alliance after we won the conditions and the section went to the other player, i was kicked from their turf, and went mia til they arrived back to my main planet.
SBGaming Jun 8, 2016 @ 10:56am 
Originally posted by Buster Heimann:
Agreed, I really cannot understand why they felt the need to find a new solution to something they had already solved. Just make them unable to be attacked, give them unrestricted border access, and force them to path to your nearest system.

Apparently from what I've heard, it's impossible for Paradox to use mechanics and systems from their previous games unless they recreate them from scratch for the new game, because it's a completely different codebase which would have added months to the development time...

Atleast that was some BS I had read on reddit, regarding why functional mechanics that were in their previous games somehow couldn't be brought into the new game, as it would have added months to the development, and Paradox had Deadlines, etc.

Apparently the team responsible for Stellaris never signed a Research agreement with those that worked on EUIV or CKII, otherwise it could have saved them some time ;)
Darkeus Jun 8, 2016 @ 12:49pm 
Never has this happen. Never had it take more than a month or two to get my ships back either.
Gamez 'N' Muzic Jun 9, 2016 @ 1:16pm 
in all honesty, paradox has had many development issues with hardware compatibilities in their older games in the past, so its a blessing that they never used the same code, because stellaris runs on almost all hardware i have seen and none of my friends have complained yet. but all of my friends have complained and even refunded their older titles.
Last edited by Gamez 'N' Muzic; Jun 9, 2016 @ 1:18pm
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Date Posted: Jun 5, 2016 @ 7:54am
Posts: 11