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Any origin that gives big bonuses in exchange for habitability issues (e.g. gaia seeded, void dwellers), combined with xenophile lets you fill worlds early while still being able to use those bonuses. Xenophilia in general can snowball pop growth really fast in crowded galaxies, especially if refugees start showing up en masse. Just don't bother trying to mod or specialize your pops, that way lies madness.
You can crank out more labs because of huge income, and plop those Private Research Enterprises en masse.
Best part is the unique colossus weapon they get, the best in the game, imo. It instantly terraforms a world to ocean, kills all non-aquatic pops, and gives you control of it. Can also safely be used on your own worlds, as long as you don't mind losing any non-aquatic friends there.
Do you go for hive worlds or just stay with aquatic worlds?
You can have a relatively small Empire as megacorp but have extremely strong economy and because of that have strong science and navy. Playing tall as Megacorp is very easy and you are an impossible Empire to conquer because defending your borders is very easy. Megastructures will further boost tall play style. Empire sprawl will stay low if you play tall which allows you to tech up and tradition ascend at fast rate.
Techno Necro....very strong. Grand Admirals cannot stop you. But requires you to study how to micro your Empire so your first 30 years are spent perfectly. Strong early game snowballs into strong mid game and so on. And warfare as xenophobe Necro is a blissful experience.
Overtuned origin is actually pretty busted. You can select 30% pop growth and 20% all science up at the cost of 60 years of leader life. When your economy can handle it, choosing "damn the consequences" edict will double the positive effects of your Overtuned traits.
The start is rough for your leaders, focus on selecting young scientists as you replace them, do not care what their expertise is. Ignore governor until tradition boost. First tradition Harmony and select the one that grants +20y leader life. After that things will calm down and you can start playing normally. Picking up the early tech that increases leader life +10y is also a obvious choice.
If you combine Overtuned with technocracy you are going to be disgustingly strong. Your people grow fast and research everything in a blink.
Two from civics (or just one if you didn't start as Barbaric Despoiler), one from an ascension perk (gives more payouts from all your mercs too), plus whatever the galactic laws allow. Get enough mods to payout rate and they will literally pay for themselves, plus an occasional truckload of research, alloys, minerals, food, even a few permanent fleets every now and then. Feel free to feed those to the scrappers for more alloys.
Also note that you can conquer merc enclave systems to get even more of them. The only penalty to going over your merc enclave cap is that you can't form any more.
The trick is to get the charisma trait for your main robot species, and the civic that lets you move pops around without spending influence.
It's an old one but I really like to play ecu rush with rogue servitor and remnant origin. RNG dependant for the primitives, but with a bit of luck you can get bio-trophies on all planets and then ressettle them on your ecu for crazy production bonus. With more luck you can get another relic world, meaning 2 ecus. And with a lot of luck, as in my current game, you get the cybrex for a research ringworld.
Being able to instantly take over a whole empire with all its pops, with a free CB which works against everyone, is just too good. You even get paid in unity for each assimilated pop, in 3.6 with cybernetics you also get engineering research on top.
Only annoying thing is that since the recent updates, the assimilated pops always remain unemployed. So if you take over a LOT of planets with a LOT of pops on them, it is super-annoying having to click on the job assignment on every new planet each year. Otherwise you get the drone corruption event on each of them.
Personally i find the constant warfare too repetetive, relaxed empire building as megacorp is more enjoyable.
Yeah, it's weird. I just go in the jobs and double click on either maintenance drone or (if there are pops still assimilating) the assimilation job and they'll usually go get the jobs you want them to have. You can leave them for a few days (monthly tick?) and they'll find jobs on their own, but you're risking trouble with a bunch of unemployed pops.
Devo admitir que essa informação salvou minha vida, começar sem mundo garantido é realmente muito difícil...