Stellaris

Stellaris

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Samuro Nov 2, 2022 @ 2:25am
Is there a way to put people or robots into certain jobs?
I made specialized robots for almost everything, but the game puts them into the wrong jobs.
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Showing 1-15 of 18 comments
Magma Dragoon Nov 2, 2022 @ 5:11am 
Nope, you got tricked. The game let's you plan a perfect caste system but makes it impossible to implement it.
Samuro Nov 2, 2022 @ 8:20pm 
Ooof that's really bad. Hope i can find a mod for that at least :steamfacepalm:
HappySack Nov 2, 2022 @ 10:16pm 
Jobs are weighted based on traits so you would need the right traits for your pops to work the right jobs unless you have too many pops in which case you have to manually resettle them if you have to.
mb3 Nov 3, 2022 @ 10:10pm 
You used to be able to move pops between jobs in the 'Old' Planets and Pops system. I still miss that way, it was so much better and so much easier to understand.
Samuro Nov 3, 2022 @ 11:14pm 
Originally posted by happyscrub:
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Originally posted by HappySack:
Jobs are weighted based on traits so you would need the right traits for your pops to work the right jobs unless you have too many pops in which case you have to manually resettle them if you have to.

Also pops can't take people jobs a class above them (workers can't steal a ruler's job)

My farming bots did steal the medicine worker jobs though and they can't be "assigned" to farming, unless i delete all medicine jobs. The game just has terrible, uncontrollable priorities.
Last edited by Samuro; Nov 3, 2022 @ 11:23pm
HappySack Nov 4, 2022 @ 6:54am 
Originally posted by Samuro:
My farming bots did steal the medicine worker jobs though and they can't be "assigned" to farming, unless i delete all medicine jobs. The game just has terrible, uncontrollable priorities.

You just don't understand how the system works, like I said before jobs are weighted based on traits so you would need an amenity increasing one so your "medical" robots would do that job unless there is another job that produces more amenities.
Immortalis Nov 4, 2022 @ 7:09am 
As HappySack said, the game will always try to match pop - job in the most efficient way. But that's only part of the calculation because pops will always try to get a better job for themselves, unless there's some factor preventing it (and really, if you were a farmer and some offered you to become a CEO would you truly turn him down?): factors such as slaves being locked to worker jobs, robot not being able to go for higher jobs until you get droids or synths etc etc.

In your case, whilst you might have planned that particular robot to be the best farmer, the game also recognises that it is the best pop for that healthcare job opening. And since that healthcare job is ranked higher than the farmer one, the pop gets shifted to the "better" job.

To solve it you can either put onto the planet a better healthcare worker, remove the job opening so that the robot goes back to be a farmer and then re-add the job for the next pop or simply create a few more of your farmer droids and let them handle both jobs.
Ryika Nov 4, 2022 @ 7:18am 
Do yourself a favor and give up on the idea of having a perfect job-pop-spread. It simply does not work out that way. But since it doesn't work out for the AI either, you don't really lose anything in relative terms.

Use more generally useful traits for your pops, and you'll get a much better effect.
ScreamCon Nov 4, 2022 @ 8:20am 
No, people love being unemployed. Badum*
Samuro Nov 4, 2022 @ 8:26am 
Originally posted by HappySack:
Originally posted by Samuro:
My farming bots did steal the medicine worker jobs though and they can't be "assigned" to farming, unless i delete all medicine jobs. The game just has terrible, uncontrollable priorities.

You just don't understand how the system works, like I said before jobs are weighted based on traits so you would need an amenity increasing one so your "medical" robots would do that job unless there is another job that produces more amenities.

It seems you don't know how it works, because my farming bots are only made for farming, just like all the other specializations i made, that also don't land in the right job.
HappySack Nov 4, 2022 @ 9:25pm 
This doesn't happen when I play but to verify I'll need some screenshots of the following:

1. What pops are working the farming jobs and have one of them selected to see their traits
2. One of your farming robots so their traits are shown
3. What pops are working the medical worker jobs and again one of them selected to show traits
Last edited by HappySack; Nov 5, 2022 @ 12:33am
Samuro Nov 5, 2022 @ 10:26am 
Originally posted by Immortalis:
As HappySack said, the game will always try to match pop - job in the most efficient way. But that's only part of the calculation because pops will always try to get a better job for themselves, unless there's some factor preventing it (and really, if you were a farmer and some offered you to become a CEO would you truly turn him down?): factors such as slaves being locked to worker jobs, robot not being able to go for higher jobs until you get droids or synths etc etc.

In your case, whilst you might have planned that particular robot to be the best farmer, the game also recognises that it is the best pop for that healthcare job opening. And since that healthcare job is ranked higher than the farmer one, the pop gets shifted to the "better" job.

To solve it you can either put onto the planet a better healthcare worker, remove the job opening so that the robot goes back to be a farmer and then re-add the job for the next pop or simply create a few more of your farmer droids and let them handle both jobs.

At least in some cases that seems to be right, because the robots don't get the habitability penalty, they just grab the specialist-type jobs, they were not made for.

Still doesn't explain some other cases, like a technician bot on my homeworld that much rather wants to be priest...
Last edited by Samuro; Nov 5, 2022 @ 10:45am
michaelbnx Nov 5, 2022 @ 11:35am 
Originally posted by Samuro:
Originally posted by Immortalis:
As HappySack said, the game will always try to match pop - job in the most efficient way. But that's only part of the calculation because pops will always try to get a better job for themselves, unless there's some factor preventing it (and really, if you were a farmer and some offered you to become a CEO would you truly turn him down?): factors such as slaves being locked to worker jobs, robot not being able to go for higher jobs until you get droids or synths etc etc.

In your case, whilst you might have planned that particular robot to be the best farmer, the game also recognises that it is the best pop for that healthcare job opening. And since that healthcare job is ranked higher than the farmer one, the pop gets shifted to the "better" job.

To solve it you can either put onto the planet a better healthcare worker, remove the job opening so that the robot goes back to be a farmer and then re-add the job for the next pop or simply create a few more of your farmer droids and let them handle both jobs.

At least in some cases that seems to be right, because the robots don't get the habitability penalty, they just grab the specialist-type jobs, they were not made for.

Still doesn't explain some other cases, like a technician bot on my homeworld that much rather wants to be priest...

Hi,
Try giving them negative traits, I usually give uncany to all my base ressource drones to prevent them getting amenities jobs, same for foundry/artisan drones although it's more tricky for them, depends on habitability of your biological pops.
Samuro Nov 5, 2022 @ 1:14pm 
I don't think i have that yet, what does uncanny do? But anyway, it won't be that easy, since it's such a general problem.
Last edited by Samuro; Nov 5, 2022 @ 1:30pm
michaelbnx Nov 5, 2022 @ 2:30pm 
Uncanny gives malus in amenities production, so if your pop has for example superconductive and efficient processor in the case of your tech drones, he could be more efficient as priest than your bio pop for unity production, but if you make him 20% less effective for amenities production, the game should assign him as tech drone.

Don't remeber if the trait comes with droid or synth,

Another thing, maybe it comes from your robots civil rights.. If they are slaves, depending on slavery type, they get additionnal bonus for all production, which can further alter the balance between bio/robot job attribution. Not sure your faction would be very happy if you give AI full citizenship thou...
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Date Posted: Nov 2, 2022 @ 2:25am
Posts: 18