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My farming bots did steal the medicine worker jobs though and they can't be "assigned" to farming, unless i delete all medicine jobs. The game just has terrible, uncontrollable priorities.
You just don't understand how the system works, like I said before jobs are weighted based on traits so you would need an amenity increasing one so your "medical" robots would do that job unless there is another job that produces more amenities.
In your case, whilst you might have planned that particular robot to be the best farmer, the game also recognises that it is the best pop for that healthcare job opening. And since that healthcare job is ranked higher than the farmer one, the pop gets shifted to the "better" job.
To solve it you can either put onto the planet a better healthcare worker, remove the job opening so that the robot goes back to be a farmer and then re-add the job for the next pop or simply create a few more of your farmer droids and let them handle both jobs.
Use more generally useful traits for your pops, and you'll get a much better effect.
It seems you don't know how it works, because my farming bots are only made for farming, just like all the other specializations i made, that also don't land in the right job.
1. What pops are working the farming jobs and have one of them selected to see their traits
2. One of your farming robots so their traits are shown
3. What pops are working the medical worker jobs and again one of them selected to show traits
At least in some cases that seems to be right, because the robots don't get the habitability penalty, they just grab the specialist-type jobs, they were not made for.
Still doesn't explain some other cases, like a technician bot on my homeworld that much rather wants to be priest...
Hi,
Try giving them negative traits, I usually give uncany to all my base ressource drones to prevent them getting amenities jobs, same for foundry/artisan drones although it's more tricky for them, depends on habitability of your biological pops.
Don't remeber if the trait comes with droid or synth,
Another thing, maybe it comes from your robots civil rights.. If they are slaves, depending on slavery type, they get additionnal bonus for all production, which can further alter the balance between bio/robot job attribution. Not sure your faction would be very happy if you give AI full citizenship thou...