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The only builds that probably should SLIGHTLY delay science are hive's as they are better off building science buildings on there first colony to get the -20% and then -40% (after discovery)mineral upkeep reduction and they unlike normal empires can build alloys on their capital and benefit from higher stability + capital output bonus especially when combined with synapse drone stability boosts.
Well, yeah, I can get one science building. But anything more than that and I'll hit shortages.
I mean, I know it's realistic, because I see people talking about it like it's routine. I just don't understand what I'm supposed to do. And I do make my second guaranteed world focus on industrial sectors. I just never seem to have enough pops for my planets to be producing much of anything by that point, even if I take traits to increase pop growth. My latest one, I had I think 7 planets colonized by 2230. But most of those had pops working just coordinator and replicator jobs, enough maintenance drones to keep positive amenities (with the trait that increase amenity output), and maybe one or two jobs beyond that. I think only my first two planets beyond my capital were significantly developed. For machine empires and hive minds, should I be forgoing machine assembly plants/spawning pools? Should I run negative amenities?
It should also be noted that running a deficit economy in the early game isn't a terrible idea; just don't run such a deficit that your Minerals become more expensive to buy on the Market than the sale price of your Alloys, for example.
Starbases can also be a fantastic resource, especially as a Gestalt empire. Solar Panels in the top slots, and Hydroponics Bays in the bottom can bankroll your Food and Energy upkeep, as well as fund the purchase of Minerals, while you can dedicate your planets to creating Advanced Resources with their Districts and Building Slots.
7 is too much, 3 - 4 planets at the beginning of the game is enough. If you are playing as a machine civilization then yes you want to colonize more worlds for more Machine assembly factories
Sometimes i get only 1 planet, strugle is real. I got about 10~ or so planets at end.
1 is not enough. Ideally you want to immediately colonize 2 of your guaranteed habitable planets nearby. And then another one that will have a bonus modifier to research. If you are lucky, Wenkwort Gardens is a good one. If you are locked up and surrounded by foreign impire, conquer your neighbor before he builds his fleet and fortifies.
Hold on your horses. Did you actualy read what i wrote? I got about about 10 or so planets at the end
Yes. At the end, beat the crap out of the neighboring Fallen empire. They have a huge number of pops - your future workers.
Also in a singleplayer session things work out differently (multiplayer often has a 30 year peace treaty, which results in you being able to focus on production and forego defense until just before the treaty expires)
The way you go about things really varies between single or multiplayer.
I don't want to write a wall without knowing which angle you're coming from
This is single player, but I do play on .75 tech/tradition cost.
Technocracy/ masterful crafters. Very straight forward.