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But I don't remember having this issue before, so I'm kind of guessing and not talking out of experience.
Before I release a vassal, I try to stablise the planets, like building a holo theatre, so the planets continue to be somewhat stable. I try to ensure the sector is reasonably balanced before setting them free. Also, I try to make sure that the species that rules the released sector is the dominant species in that sector.
It didn't eliminate the problem but it drastically reduced it.
Also, these days, if a vassal experiences rebellion, when I reconquour then, I often set them up as a new vassal to prevent a recurrence.
As for the stabilizing the sector before releasing them as vassal: I did think about that, but it requires claiming all their planets (and systems you don't want them to lose) which is very expensive and slow. And it also only works for a single sector, you can't vassalize entire empires with that method if you don't want to go over the very tedious process of gifting them neighbouring systems one by one. It also doesn't work with gestalts.
And speaking of gestalts: I just had it happen again with a gestalt empire, so I guess they aren't immune after all. Not even 2 months after succesfully vassalizing them, they lost 4 out of their 6 planets to a new swarm that popped up within their systems. And it wasn't even a revolt, they didn't declare war to me or my vassal, they just started existing -.-
Well, it is kind of "realistic" (as far a Sci-Fi-game like Stellaris can be). Also, I approve that vassals don't create resources out of nothing just because they are vassals.
AI empires do not generate resources out of thin air, they get bonuses on resource production. Think of the vassals as growing plants. You can throw the seeds out on the ground and some of them will grow. But if you take the time to plant them in a growing pot with good soil, you have greater odds of a successful plant and are able to enjoy them better.
If you are wanting to just treat the vassal empires like throwing seeds on the ground, you will get the most success out of playing at difficulties Commodore, Admiral, and Grand Admiral. Those are the difficulties that provide resource bonus production to your vassal empires and you don't have to babysit.
prospectum subs will disintegrate
That's exactly what I tried, upping the difficulty to Admiral so they have more resources to prevent them from collapsing, but it didn't change anything. Sooner or later, they collapse.
And I understand your "grow a plant with care" approach, and I'm sure it will work when you take your time, effort and resources, but it's not really an option once empires get bigger, like 20 planets and 5-6 sectors kinda big. They need to be forcefully vassalized in one big swoop. But judging by how fast they fall apart (literally), the AI has troubles to keep their planets in order to begin with.