Stellaris

Stellaris

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VoiD Jul 13, 2022 @ 8:03am
Unity production
Just a random thought I just had, may be a really bad idea but.

What if unity production worked in the opposite way of everything else in Stellaris?

The best way to produce anything in this game is by specializing planets, make a mineral planet with nothing but mineral production and the specialized building, or build a factory planet and fill it with industrial districts and alloy production bonuses, etc...

But to me it makes little sense that an entire planet of bureaucrats, or priests, would be an efficient thing, I mean, the idea is that the bureaucrats should be managing planets directly, or that the priests were there for the population of every world, right?

What if unity production was the opposite then? The first unity producing building would generate several times more unity than it currently does, but the more you build those same buildings, the less efficient they become?

Just wondering if that could create an interesting management dynamic, or just ♥♥♥♥ up the game's balance instead.
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Showing 1-7 of 7 comments
VoiD Jul 13, 2022 @ 8:05am 
Also, it could make sense that spiritualist empires could create a single holy world specifically for Unity production that didn't get these penalties, something like their own papal planet, similar to resort or prison worlds.
Half Phased Jul 13, 2022 @ 8:06am 
It would make a mess of the balance.

Namely as that way wide empires would become the unmistakable masters of unity production, as more planets would grant far more unity that a tall empire stacking lots on one planet.
VoiD Jul 13, 2022 @ 8:14am 
Originally posted by Half Phased:
It would make a mess of the balance.

Namely as that way wide empires would become the unmistakable masters of unity production, as more planets would grant far more unity that a tall empire stacking lots on one planet.
True, but that's something that could be adjusted.

I like the current system making tall empires somewhat viable, or at least not completely useless compared to wide empires, but it never really made sense IMO that most of your sprawl came from pops, and it felt counter productive.

I mean, if you want to stop people from going wider shouldn't the penalties be stacked over having more planets instead of more pops? Like, several times higher than it currently is.

There could be a point where most/all planets never pay for themselves, in terms of unity, so it's never worth it to expand just to make more unity, but it can be worth it for other resources instead.
jerrypocalypse Jul 13, 2022 @ 8:49am 
I get what you're saying, but I don't think it would work. Especially because then, by default, everything planet is going to get large boosts to unity.

And while thematically it "makes sense" for some authority types, it doesn't fit them all. Such as machine empires. Rogue Servitors generate Unity from bio trophies, for example. That's not the same as a system of bureaucrats.
Elitewrecker PT Jul 13, 2022 @ 3:19pm 
I like it. Would invalidate the unity designation though.
Besides, the worst it could do is make wide Empires able to toggle a couple more edicts more easily.
mss73055 Jul 14, 2022 @ 4:21am 
There's a few phases in unity production.

1. every planet got its temple. Spiritual folks do great this way.

2. the temples don't suffice because amenities. One has to get holo theaters anyway, what is silly because a theater is a stripped down temple.
Suggestion: more amenities from temples and upgrades. Look at India: this is how things work.

3. the spiritual folks don't build temples at all, because holo theaters produce culture anyway and it's a hassle to juggle them.

4. is an ecumenpolis what about any civ will field.

5. Mega Art what is a generic building. And a sad toy if you play spiritual.

In the end the spiritual player got +20% unity income, -20% unity expenses.
So one can field 3 edicts instead of 2.
mss73055 Jul 14, 2022 @ 4:25am 
In 3.4 rogue servitors CAN build an ecclesiastopolis.
And its unity production is obscene with 200 trophies and orbital paper work.
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Date Posted: Jul 13, 2022 @ 8:03am
Posts: 7