Stellaris

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Slave revolts are stupid
How do these slaves on an agriculture world at thay, field a fleet rivaling my capped federation fleet plus my personal fleet AND have the resources to maintain this AND fully upgrade their starbases right away?

Feels lazy and annoying to deal with ecspecially with the cascading effects of the resource system.

You go -5 in minerals for 1 month because you sold a few too many by mistake? Big stability and resource generation debuff, oh no now the slave planets are pissed because of this. +20 devaststion, oh no. Now theyre even more pissed and stability has plummeted to 0-10% Meanwhile the mineral situation was immidiately corrected soon as it happend and no amount of iphones will make the slaves happy because theyve gone and blown up their own planet. Now they get to ♥♥♥♥ out a fleet nearly equal to 3 major empires worth of ships and wage war against a whole federation. This wouldnt be a problem if the planet with 10 slave pops on the opposite side of my empire didnt join this cause for some reason also taking a good chunk of territory with it.

This also wouldnt be a problem if the ai was smart enough to not tell their fleet to fly back and forth between a jump into enemy territory and their starbase for 2 years when their fleet is x3 stronger than the rebels. How is this still a frequent problem? Its like you can witness some hidden true false statement for the ai flipping back and forth in real time for no apparent reason.

Frustrating mechanics. Loads of better ways to deal with rebellion, why cant I spend more monthly upkeep on collars that explode when its told to or when a slave gets violent to squash rebellion? Im a xenophobe who cares if some stupid xeno slave gets angy and their head goes boom and i lose like 10 pops out of 60 other slave pops.




Tldr: lost a revolt due to them taking multiple systems on opposite sides of my empire and being near equal military power while my ai federation members are too stupid to move their fleet out of a single system.

Also I took everything back but a single planet which I had to console command back to me since aint no way Im letting all the other enemy federations support their independence and be annoying the rest of the game due to stupid game mechanics and bad ai.
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Showing 1-13 of 13 comments
ScreamCon Oct 30, 2022 @ 6:24pm 
I'd revolt too if I was them. After all. Slaving empires are decrepit empires that both don't know anything like a massive fleet buildings up. And... are economically weak as all their peasants are groveling.

Though if your serious about how to play against, the key is to be more skilled.
Last edited by ScreamCon; Oct 30, 2022 @ 6:25pm
Yhvh10 Oct 30, 2022 @ 6:30pm 
Revolts are broken through and through. Though honestly I've never really had revolt issues. Slaves either belong on Thrall Worlds which manage them excellent, or as domestic servants.

The main issue with revolts isnt the player. Its the AI. The AI is so bad at handling revolts and rebellions its horrible. Especially when your vassal just magically gets eaten by a revolting faction and there was no buildup or information on it.

PDX needs to do an actual overhaul to civil wars and revolts.
felmari Oct 30, 2022 @ 8:40pm 
it has to do with deficits just like normal pops slaves just have a better threshold. ai deff has issues but mostly government types and how advanced they are. i had to completely replace one vassal with one that revolted because it just kept happening they held tight with what i gave them after i found the right one. the first was a xenophobe of some kind(i forget its exact composition but i am sure a lot of factors go into it).
Last edited by felmari; Oct 30, 2022 @ 8:41pm
mb3 Oct 30, 2022 @ 9:02pm 
That's why I don't keep slaves, i just send them all to concentration camps.
Yhvh10 Oct 30, 2022 @ 10:02pm 
Originally posted by mb3:
That's why I don't keep slaves, i just send them all to concentration camps.

💀💀💀💀💀
MP Oct 30, 2022 @ 11:36pm 
Revolutions have supporters. It could be your political opponents, it could be rival empires, whatever, when slaves revolt and get a fleet rivaling yourself, just think of it as USA sending Ukraine HiMARS.
Karol Oct 30, 2022 @ 11:58pm 
Originally posted by Yhvh10:
The main issue with revolts isnt the player. Its the AI. The AI is so bad at handling revolts and rebellions its horrible. Especially when your vassal just magically gets eaten by a revolting faction and there was no buildup or information on it.
This. I decided to try out this vasal playstyle, and first empire i subjecated did this ♥♥♥♥♥♥♥♥ to me. Suddenly i noticed they only had one system, and all of their territory was owned by some new empire that rebbeled.
monkeypunch87 Oct 31, 2022 @ 12:03am 
I think that they are great! They make Stellaris feel less static.
ScreamCon Oct 31, 2022 @ 12:31am 
Originally posted by monkeypunch87:
I think that they are great! They make Stellaris feel less static.
Agreed, the developers haven't got it quite right but should definitely expand upon the idea they have running.

Originally posted by mb3:
That's why I don't keep slaves, i just send them all to concentration camps.
Too much work, much easier just to wipe out the planet instead. Look at it from the bright side, you'd be doing the galaxy a favour. Less planets means less planets you have to babysit when you surely inevitably own it all.
Last edited by ScreamCon; Oct 31, 2022 @ 1:12am
★Jaw★ Oct 31, 2022 @ 1:08am 
I mean...Makes sense to me tbh.
>Slaves break their backs collecting, farming, manufacturing stuff for you.
>You see too much minerals, which means something somewhere has a deficit.
>Deficit compounds and slows down everything
>Slaves angry because they are blamed for your inept leadership
>Rival Empires see Opportunity
>Rival Empires funnel weapons and advisors in secret to arm your slaves
>Slaves had enough, start civil war armed with weapons pilfered from your own shipyards and Rival Empires wanting to see your downfall.
>Slaves eventually lose, sorta
>Your economy took a sting during and because of this ordeal
>Rival Empires in better position to invade

Just manage your economy a little better, and make sure everyone is content. Slaves too. Happy slaves are good slaves. But not too happy. Cause you know. They're slaves.
TheOrangeSkittle Oct 31, 2022 @ 3:03am 
Originally posted by Jaw:
I mean...Makes sense to me tbh.
>Slaves break their backs collecting, farming, manufacturing stuff for you.
>You see too much minerals, which means something somewhere has a deficit.
>Deficit compounds and slows down everything
>Slaves angry because they are blamed for your inept leadership
>Rival Empires see Opportunity
>Rival Empires funnel weapons and advisors in secret to arm your slaves
>Slaves had enough, start civil war armed with weapons pilfered from your own shipyards and Rival Empires wanting to see your downfall.
>Slaves eventually lose, sorta
>Your economy took a sting during and because of this ordeal
>Rival Empires in better position to invade

Just manage your economy a little better, and make sure everyone is content. Slaves too. Happy slaves are good slaves. But not too happy. Cause you know. They're slaves.
if the espionage mechanic actually allowed something useful like this then yes thatd be cool but it doesnt and if we are going off headcannon we can make up whatever bs for whatever situation really for and against.

Also my eco was fine I just spam clicked mineral sales too much and it made me dip into the negatives a single month and caused the rapidly cascading effects. Was making 2k alloys, 200 food, -5 minerals due to moving pops around and 300 energy monthly.
Last edited by TheOrangeSkittle; Oct 31, 2022 @ 3:05am
TheOrangeSkittle Oct 31, 2022 @ 3:16am 
Originally posted by Yhvh10:
Revolts are broken through and through. Though honestly I've never really had revolt issues. Slaves either belong on Thrall Worlds which manage them excellent, or as domestic servants.

The main issue with revolts isnt the player. Its the AI. The AI is so bad at handling revolts and rebellions its horrible. Especially when your vassal just magically gets eaten by a revolting faction and there was no buildup or information on it.

PDX needs to do an actual overhaul to civil wars and revolts.
The revolt wasnt difficult to end due it was just tedious as they took territory essentially on opposite sides of my empire, and after defeating their fleet it respawned on opposite side of empire and started rampaging around while I had to slowly get over there(no hyper relays yet) and due to war exhaustion it auto peaced out and they kept a planet deep in my territory which people immediately started supporting independence.

The frustrating part is watching this happen because my stupid federation ai just kept zooming around the system next to the revolts last system fearful of a fleet thats 3x weaker.

The even more frustrating part is the mineral shortage by spam clicking sell too many times and hitting negative income causing the stability debuff which immediately causes the +20 devastation debuff from upset slave planets which makes stability 10 pretty quick and even with extra iphones they revolted.

I understand they have that so negative income cant be abused but holy hell, they need a game pause or big wall of text or something pop up on screen a month before that happens if they want societal collapse to begin because -5 minerals for 1 month. Yes there is a little notification but I ignore it since its mixed in with the sea of migration treaty spam and embassy spam from the ai.
ScreamCon Oct 31, 2022 @ 6:20pm 
resource shortage was better than having negative economies but they didn't want to use much brain power writing the equation for it. So made it a raw scaling negative modifier

Its not the resource shortage its the lack of willingness to use or have brainpower
Last edited by ScreamCon; Oct 31, 2022 @ 6:21pm
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Date Posted: Oct 30, 2022 @ 5:42pm
Posts: 13