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Thats what they are, not null producers, but, less producers per pop.
That why you go for the prime planets first.
It may or may not be better to war for more prime planets before colonising the more bads but I'd imagine it depends on how hard it is to war your neighbour.
low habbitability is usualy fixable with terraforming or just using more fayvorable pops depending on your ideology
this used to be much more of an issue back when planet size was actually important
Just like that alien colony ship event.
Any pops you grow on those extra planets will easily outscale the additional costs in no time once they're born, it's not really something that needs to be considered in the early parts of the game where those planets will generate a significant percentage of your overall population.
IF you have a better pop to work world that is more favourable, but there are cases where you might want to get the 60% colonies running with your base population. 20 years in you can get pops to work the 20% worlds if you haven't colonised them already.
But you should colonise them with main population as you can have those worlds with just 1 pop of main species to get the planet started and fill in with alien pops. Colonising a world takes time and you may opt to start them earlier.
If you won't have alien pops anytime soon then colonising the 20% planets may or may not be more futile but then again. For example if running genocidal empire you don't have access to agreements.
I've run games where much of the galaxy did not have pops for a specific biom, but usually you can get pops for at least 2 planet types as a diplomatic empire. That in two of either cold, hot, or warm.