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What do Hyper Relays do?
Even after watching a video go into the Overlord DLC I still don't understand what it does.
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Showing 1-11 of 11 comments
Peter34 Oct 28, 2022 @ 8:37pm 
It’s some kind of “road analogy”. I think there’s a Dev Diary that explains it.
Archmage MC Oct 28, 2022 @ 8:42pm 
Its the stellaris version of 'roads'. Ships will jump between systems that are connected to them instantly instead of needing to sublight travel to the edge. Additionally you have edicts that will allow better resource generation and the like based on your networks.
Gundalf Oct 28, 2022 @ 11:22pm 
The ships jump directly from hyperelay to hyperelay instead of crossing from one edge of a star system to another between jumps. Then there are also some edict options related to hyperelays.
Last edited by Gundalf; Oct 28, 2022 @ 11:29pm
monkeypunch87 Oct 29, 2022 @ 1:07am 
It's a highway system.
Ryika Oct 29, 2022 @ 1:10am 
It's essentially the same thing as a gateway, but you can only jump to hyper relays in adjacent systems.
Peter34 Oct 29, 2022 @ 1:38am 
Don't the Hyper Relays also come a lot earlier than the Tech for Gateways?

I haven't really played since 3.3, but it's my impression that HRs are a lower-tier travel method compard to Gateways, coming earlier and being cheaper to construct, but also being less flexible and slower...
Elitewrecker PT Oct 29, 2022 @ 2:05am 
Yes
They're cheaper individually, but you need more of them since they need to make an adjacent network.
They're slower if you compare to having a gateway at the start and end of a hypothetical desired travel route. But they're the fastest to get around when complemented with gateways. Gateways are the airports, relays are the highways to neighbouring cities.
Last edited by Elitewrecker PT; Oct 29, 2022 @ 2:07am
EleventhStar Oct 29, 2022 @ 3:48am 
Originally posted by monkeypunch87:
It's a highway system.

they would be cool if they were highways, but in reality you can pretty much cover your entire territory with them without too much issue. to the point they are closer to "teleport anywhere in your own territory whenever you want" than "get from critical point A to critical point B".

They also seem to be pretty high priority for the AI so it's very common to see the entire map covered in them pretty fast.

they need some limiter, probably based on map size.
monkeypunch87 Oct 29, 2022 @ 3:58am 
Originally posted by EleventhStar:
Originally posted by monkeypunch87:
It's a highway system.

they would be cool if they were highways, but in reality you can pretty much cover your entire territory with them without too much issue. to the point they are closer to "teleport anywhere in your own territory whenever you want" than "get from critical point A to critical point B".

They also seem to be pretty high priority for the AI so it's very common to see the entire map covered in them pretty fast.

they need some limiter, probably based on map size.

Yeah, I should have written "at first" or something. I use them as a highway system until I slowly cover all of my systems. But actually, it isn't necessary, but the AI does it.
ImperialForce9 Oct 29, 2022 @ 4:53am 
Hmm, maybe some sort of limiting thing or bonus that you get if you decide to use them as Highways instead of roads to everywhere you can build to incentivize centralization-ish stuff or no?
monkeypunch87 Oct 29, 2022 @ 5:39am 
Originally posted by ImperialForce9:
Hmm, maybe some sort of limiting thing or bonus that you get if you decide to use them as Highways instead of roads to everywhere you can build to incentivize centralization-ish stuff or no?
There are edicts, which are cheaper if you own less Hyper Relays. You pay ressources per Hyper Relay. But the AI doesn't care.
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Date Posted: Oct 28, 2022 @ 8:12pm
Posts: 11