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I haven't really played since 3.3, but it's my impression that HRs are a lower-tier travel method compard to Gateways, coming earlier and being cheaper to construct, but also being less flexible and slower...
They're cheaper individually, but you need more of them since they need to make an adjacent network.
They're slower if you compare to having a gateway at the start and end of a hypothetical desired travel route. But they're the fastest to get around when complemented with gateways. Gateways are the airports, relays are the highways to neighbouring cities.
they would be cool if they were highways, but in reality you can pretty much cover your entire territory with them without too much issue. to the point they are closer to "teleport anywhere in your own territory whenever you want" than "get from critical point A to critical point B".
They also seem to be pretty high priority for the AI so it's very common to see the entire map covered in them pretty fast.
they need some limiter, probably based on map size.
Yeah, I should have written "at first" or something. I use them as a highway system until I slowly cover all of my systems. But actually, it isn't necessary, but the AI does it.