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Trade value is created through clerks/other jobs, and sometimes found naturally in space deposits and need to be gathered up by a Starbase which will create a trade route sending it to your capital.
If the trade route isn't protected enough it will generate pirates which will leech a portion of trade so you receive less. If a foreign empire cuts off your trade route completely you will receive no value from it.
so one last question, to make use of trade value you must have certain space station buildings correct? my confusion is based on the fact that after i break down a space station and the trade value icon appear, i see no loss of value (even after the month is over)
If you focus on trade you will start out with +100 energy credits on unpausing the game.
As above, specialise mercantile first to get the policy to convert trade into unity.
Try to get a trade league going as soon as possible. Even a single system uplift will do., Because then you get both unity and consumer goods, for the price of only one.
Which if you have a trade league federation means:
5k energy (basically a full dyson sphere worth)
2500 Consumer goods (which should be most, if not all, you need)
And 1250 Unity (which can be generally enough for even late game!)
it broke the interface :D
And it's not even the largest thing in the current game.
Ecumenopolis 30, one can get to 39 since Overlord.
Upgrade to 33 first, would also give you a free 3 slots ^^
+3 ice
+2 Mastery of Nature
+4 orbit ring
I don't know if Expansion's +1 max districs holds. It may get to 40.
Definitely go for the Consumer Benefits policy instead (CG rather than Unity from Trade)
Why? Because producing CGs from jobs costs minerals which are scarce after game start, and if you convert to CG instead you can fuel a whole lot of jobs for Research + Unity instead of the proportional amount of Miners + Artisans.
Also you can directly switch to Militarized Production for the +25% alloy / -25% CG from jobs. You still should have so many surplus CGs from trade that you can periodically sell them.
My general megacorp strategy this patch is to start with Remnants, build up Unity production in the capital, make the first 2 habitable planets into Trade + Research. Only downside is that the Trade planet needs to be within 3 clicks of the capital since you can only collect that far until upgrading the starbase (or researching the hyperlane registrar)
Then after restoring the Ecumenopolis at the capital, make it a full Unity center including all building slots (except infrastructure + capital-only buildings).