Stellaris

Stellaris

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=) Mar 15, 2019 @ 4:49am
war attrition - wtf? I was winning!?
Occupied half his systems, never lost a battle, though some ships still way less than him... AND IM LOSING?!
Please recommend a mod or fix for this because thats just game breakingly stupid
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Showing 1-15 of 26 comments
Elitewrecker PT Mar 15, 2019 @ 5:00am 
By "losing" you mean you have more exhaustion?
=) Mar 15, 2019 @ 5:02am 
yeah i havent lost a battle or a sector and occupy half his including his home system but my attrition goes up way faster. techs are about equal
Elitewrecker PT Mar 15, 2019 @ 5:03am 
Show a screenshot of the war screen and an overview of his territory.
Azunai Mar 15, 2019 @ 5:19am 
the exhaustion doesn't represent who is winning or losing. it just allows the other side to end the war in a forced status quo once their opponent hits 100%.

if you have ambitious goals like force vassalizing a large empire, you have to be somewhat economical in your approach and can't just sacrifice 20 legions of stromtroopers for every planet you occupy. you'll run out of steam before you can claim ultimate victory.

most war goals have a partial victory in the case of status quo, though. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo.

vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo.

so if you're doing well and then the exhaustion meter forces an end to the war, the status quo can still be a solid victory if you already occupied most of the stuff you wanted anyway.
Zane87 Mar 15, 2019 @ 5:48am 
As the others pointed out, attrition is not a measure how good your conquest fares, but how bloody it is.

You can win a conquest while at the same time sacrificing your own to reach that goal. Which seems to be happening to you.

Assume it as some kind of public opinion of your own people, don't wanting to loose more and are sick of this war that already cost them so much.
stevasaur Mar 15, 2019 @ 6:00am 
Just a note: occupying planets (especially if you don't bring overwhelming force to bear) hikes up war exhaustion like nobody's business. The attacker takes war exhaustion for destroyed Assault Armies (whether destroyed in space or in ground combat), while Defensive Armies do not cause war exhaustion for the defender.

Also, in general, using larger ships with larger weapons results in less war exhaustion for you and more war exhaustion for the enemy (respectively): larger ships (seem) more likely to Emergency FTL out of combat due to the way the system works (every time a ship is hit when it's below a certain % of Hull, it will have a chance to EFTL), which means that larger vessels (with more hull points) get more potential EFTL chances (even if their individual chances are lower), while larger weapons have a higher chance to fully-destroy an enemy ship before it EFTLs.
Cato Mar 15, 2019 @ 7:29am 
Originally posted by =):
Occupied half his systems, never lost a battle, though some ships still way less than him... AND IM LOSING?!
Please recommend a mod or fix for this because thats just game breakingly stupid


The problem is that Stellaris is part space game and that it takes some of the aspects of Eu4 and incorperates them.

For example War score and War exhaustion are two separate things In Eu 4

In Stellaris they are combined those two things and now you see the results...
Azunai Mar 15, 2019 @ 7:35am 
Originally posted by Cato:
Originally posted by =):
Occupied half his systems, never lost a battle, though some ships still way less than him... AND IM LOSING?!
Please recommend a mod or fix for this because thats just game breakingly stupid


The problem is that Stellaris is part space game and that it takes some of the aspects of Eu4 and incorperates them.

For example War score and War exhaustion are two separate things In Eu 4

In Stellaris they are combined those two things and now you see the results...

that's wrong. exhaustion and war score are separate things in stellaris. you shouldn't post such nonsense if you have no clue how the game actually works,
stevasaur Mar 15, 2019 @ 7:47am 
Originally posted by Azunai:

that's wrong. exhaustion and war score are separate things in stellaris. you shouldn't post such nonsense if you have no clue how the game actually works,

To build on this: War Exhaustion eventually forces a Status Quo, while building enough War Score (through occupation, Relative Fleet Strength and, yes, causing War Exhaustion) is what allows you to win a war outright.
Exarch_Alpha Mar 15, 2019 @ 8:06am 
Yes, and focusing or winning wars fast is a must. Nothing dumber then putting claims on star ports if you don´t have destroyers to kill them. Losing half of your fleet to beat a standard AI start is an awful choice
galadon3 Mar 15, 2019 @ 8:19am 
Originally posted by Exarch_Alpha:
Yes, and focusing or winning wars fast is a must. Nothing dumber then putting claims on star ports if you don´t have destroyers to kill them. Losing half of your fleet to beat a standard AI start is an awful choice

While the statement is correct, it should be added that a Status Quo-Peace can be as good as winning the war.
Since you get all you have claims on AND occupy. I often start wars that I never intend to WIN, but just end in a status quo once I have seized all I want to get in this single war, even if I have more claims. (Sometimes It can be beneficial to stop earlier for strategical reasons, like having less entry points for a war against a third empire)
Cato Mar 15, 2019 @ 8:24am 
Originally posted by Azunai:
Originally posted by Cato:


The problem is that Stellaris is part space game and that it takes some of the aspects of Eu4 and incorperates them.

For example War score and War exhaustion are two separate things In Eu 4

In Stellaris they are combined those two things and now you see the results...

that's wrong. exhaustion and war score are separate things in stellaris. you shouldn't post such nonsense if you have no clue how the game actually works,

Nope they are integrated

read the wiki

https://stellaris.paradoxwikis.com/Warfare

Oh and btw I have 540 hours on stellaris and near 150 in EU4 so I know what I am talking about

Perhaps you should stop throwing stock responses around.

oh and lets have a quote:

War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War Exhaustion goes up from suffering losses during Space and Ground Warfare, destruction of planets (either from Colossus weapons or Bombardment armageddon.png Armageddon Bombardment), and a passive accumulation over time called Attrition. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a a costly conflict than one whose very independence is being threatened. War Exhaustion also means that an Empire that is losing a war can still fight to minimize their territorial losses by inflicting high War Exhaustion on the enemy.

In Eu 4 those are separate things.

In Stellaris they are integrated.
Last edited by Cato; Mar 15, 2019 @ 8:30am
Elitewrecker PT Mar 15, 2019 @ 8:27am 
No they aren't. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started.
Last edited by Elitewrecker PT; Mar 15, 2019 @ 8:27am
Zane87 Mar 15, 2019 @ 8:54am 
Originally posted by Elitewrecker PT:
No they aren't. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started.
This.
Cato, they are not the same in Stellaris either.
Cato Mar 15, 2019 @ 9:15am 
Originally posted by Zane87:
Originally posted by Elitewrecker PT:
No they aren't. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started.
This.
Cato, they are not the same in Stellaris either.

No acceptance is the same (function wise) in both games

anyway screenshot time to prove a point:


https://steamcommunity.com/sharedfiles/filedetails/?id=1683447787

EU4 war score

https://steamcommunity.com/sharedfiles/filedetails/?id=1683431968

Stellaris War Exhaustion


They function the same - though how war score is counted is a little different tho but thats another argument.


Last edited by Cato; Mar 15, 2019 @ 9:21am
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Date Posted: Mar 15, 2019 @ 4:49am
Posts: 26