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If you don't set your demands, the best you can do is a white peace.
you aren't stuck in an endless loop. you didn't set goals, so naturally the best 8and only) outcome for you is to force white peace. which was probably available when you destroyed his fleets, or maybe even when you had them trapped in their home system.
it's not a bug. i guess the game should force you to set war goals in defensive wars. there are too many new players that report that same "bug" over and over. it's not a very intuitive mechanic, especially if you never played any of paradox other grand strategy games before.
I was able to get past this using debug and the own command though. Now I have two planets of angry aliens but the war is over once I used the white peace option.
Now that I have played a bit more of the game (and FYI I am a 1000+ hour CK2 player) it would seem that a lot of the UI is not fully fleshed out. Where is the automations for example? My empire is huge this time around but keeping up with it is getting downright dull. Small UI function improvements would go a long way in the game.
What i prefer to do is to build most of a planet first buildings so to be sure the planet is going to be well built, then i add the planet to a sector. I also make sure that sector cannot replace buildings and then the ai seems to be good at upgrading the low level buildings.
It does take a lot of time and plenty of resources tought. Late game, when you conquer planets by the truck load it might not be that great, but at least you got a core of very productive planets.
And i hate those dam.n xenophile who migrate to any kind of planet, even those they have the lowest tolerance for just because there is another race there! You need to turn off migration most of the time. They never go anyway to where you want them to so it's not like its super useful!
It was a bug at one point, even having set demands you could only get white peace I mean, but judging by the responses I'm assuming they fixed it? If so that's awesome. It's been bothering me that it might happen again.
I get why, of course. Due to the ethics system and the way alliances work, every ally gets a vote about any war, and any ally that isn't somehow warmongering (militaristic, xenophobe, collectivist, the works) will flat out not agree to war if the war goals have anything to do with stealing planets.
I'm not taking real world reasons into account because I doubt they actually work like that in reality, anyways. I'm pretty sure the Russians and the Germans didn't sit down before WW2 and went like "If we win, we will purge all the jews and make you bless your food in the name of the Fuhrer" and the Russians went like "Yeah well, if we win we'll steal everything that isn't nailed down and leave you to rot in the rubble... Just a heads up."
You just went to war and did whatever you wanted/felt you could get away with on the political landscape.
So the devs handled it that you actually have to declare what you want or you can't get it later, to prevent people starting wars with allies that are all flower sniffing treehugging spiritualist pacifists, only to sneak in a few ceded planets once they get enough war score.
Seeing that the game can be paused, however, the game should just stop when war is declared unless the player either picks a war goal or presses a big red "I want nothing" button and confirms so they can't claim they didn't notice it later.
It could also have been handled by just not making "rewards" that your allies would not agree to available when choosing your war spoils later. So if you fought this war with an ally that doesn't allow ceding planets, you'd just not get the option when choosing to negotiate for peace later.