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All the FTL- & sublight-drives, the sensors, energy-weapons and shields are in physics, kinetic & explosive weapons as well as armour are all in engineering and Society offers both technologies to improve your government as well as anything biological, like genetically modified armies.
Physics has power reactors
Society has a lot of things, Like Xeno Beasts and Beast Cavalry
I guess I would like Engineering the bast - slightly - for two reasons:
1. I love kinetic weapons. It is much easier to get the best kinetic than energy. Energy takes forever.
2. Engineering has many strategic resources.
also, Armor is cool
I tend to favor Physics when I build sci labs, however. This is manily because there are fewer Physics research stations to build. And that is because both Dark Matter and Neutronium give +10 Physics research as a lab special on a starbase. Also, Physics is pretty blue color :)
Second most important is probably engineering, so you can get bigger space ports and bigger space ships, as well as torpedoes and bombers just in case you get stuck with the Unbidden as your crisis
- I actually got my best energy weapons by reverse-engineering tachyon lances from a neighboring fallen empire, so IMO physics isn't all that important except for researching better power plants. (you don't even need shields if you stack enough neutronium armor on your battleships)
Extremely aggressive :D
Yup, been playing as a pacifist empire during my current Ironman run and had 100 planets colonized by the time the endgame crisis showed up thanks to rushing colonization techs early on.
Well yeah, crisis cannot stand healthy 100 planet empire. And with such a strategy, no problem to aquire 100 planets in 120-150 years. 1k systems map?
Society in critical in many areas, above all colonization, terraforming, influence and more food. Allowing more pops in labs and less on farms. Mid to late game all new colonies should get orbital hydroponics and frontier clinic, those will dramatically increase growth of any new colony.
lol nope, just a medium-sized 600 systems map - but I had an extremely strong starting position with gobs of society research - for the first 75 years or so I had like 2.5x as much society research points as physics or engineering.
There was even a nearby isolationist Fallen Empire that everyone else was too chicken to expand towards, as well as a large swath infested with space amoebas and crystaline entities that for some reason the other empires weren't clearing out.
Thanks to my colonizing tech I managed to snowball my economy and naval capacity to the point where my fleet strength was superior to the Fallen Empire's, and I encroached further and further into thier territory by spamming colonies all around them (another huge benefit of society research are the border expansion techs)
Only colonization is crucial from social.
Only space platforms are crucial from engineering.
But you must have high level of power-plants, shields, FLT, power-cells and LANCES. Without them you can't win.
Wih low fleetpower you're a target to any slighty smarter than stupid empire.