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On another note, if you were just a regular pacifist then you could change your pacifism ethic so you can take the Nihilistic Acquisition AP so you can steal pops (and even go back to pacifism and being able to keep the AP) but as a Fanatic Pacifist I don't think that's really feasible to do.
Once you finished that, you get the choice to become a normal species that doesn't need clone vaults. That's may be your best bet if you play a pacifist clone empire.
Other than that, you may also get access to normal pops through Migration treaties with other civs. You can build colony ships manned by those species as soon as you sign the treaty.
You'd have to use the pause and boost desired factions exploit/trick in order to get the ethics you want. Otherwise clawing a pacifist ethic back will give you a random ethic. I'm going to guess its the next largest faction that determines the ethic but I've never had to change the ethic so I don't know.
the issue not starting new wars is, as other posters here named it before, an effect of pacifist state.
one trick in your current game could be finding the right nation as an ally. go into defense alliance or federation. if yor ally gets attacked or he does attack, you can conquer.
You either lick up to some civ with matching planet preference for a migration pact.
Or you will need a pre-FML civ with matching planet preference.
it depends on luck.
Go with the Remnants Origin if you want to play a Pacifist version of a long dead militaristic empire.
#2 Pick Nihilistic Acquisition as your first Tradition Perk. Then you can just steal pops from other races by bombing their planets. You don't even need to win the war. Build up some heavy defenses at a chokepoint, then send your fleet on a Cavalry Raid. Use Corvettes with Afterburners and just fly from system to system, bombing planets and stealing pops.
Don't use Barbaric Despoilers Civic bc it costs a Civic (you only get 3 total) and you can never remove it unlike most other civics. You also get a huge diplomacy penalty.
Actually you CAN remove it, just like you can remove inward perfection and anglers.
Embracing your psionic chosen one as your leader is one way.
surrendering in a liberation war (where the enemy's war goal is liberation), is another.
Primitives, Migration Treaties, Conquering, Slave Market, Refugees, Anomaly Events
Clone species also can choose to be fertile again, if you choose the fertile path. This allows them to act like a normal species.
That is absolute nonsense. The origin perfectly allows for pacifism from a RP perspective. They were bred for war.
Playing a pacifist pr*ck, insulting people left and right. No ships, Unyielding to boot. There will be wars declared, at what point I'll build my fleet of 100% extra attack speed.