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For a real colony, i want it to have at least 70% too, if i have some alternatives to chose from. In the end, it doesnt matter so much, when you can terraform planets, as you can chose them to a kind your people like.
While cost goes up, to double at 0 habitability.
So even a 70% planet has 70% growth and 130% cost, making it half as effective as your capital.
In my experience it's easier to terraform yellow planets than to settle immediately.
I only settle red planets when I got the Baol on my side.
If you have +50% of combined Growth bonuses from other sources, your 0% Habitability pops grow at the base speed of 3 per month.
Expand as much as possible, colonize every planet, build habitats, and never stop producing colony ships.
Your CPU will hate you :D
Its about weighing the sprawl gain to the resource gain. If your low on possible planets and you need the edge on opponent and can make world positive on resource you may opt to colonise them.
What I do in such a situation is I colonize the planet with my bio pops like normal, but only let them work the robot assembly and entertainment jobs, as those don’t get production penalties from low habitability and they are the jobs that the robots themselves can’t do. (Until you have the proper research of course, when the robots are advanced enough I fase my bio pops out and make the colony completely robotic)
I then let the robots built there work the basic resource districts and basically turn my low hab worlds into feeder colonies for my high habitability core worlds, when can then in turn specialize more into consumer goods/alloys/research
Then use machine ascention to convert organics to robots also, perhaps even using the mechanist upkeep saving. Haven't tried don't know.
Er... the wiki says 'mechanical' next to government building robot jobs, not sure if main species have to be converted or if the origin gives the jobs.