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basically they will try to go to a nicer place and/or a place with a job. (which might be mostly in their empire not yours, especially if they have gaia worlds, better living standads or stability etc) so i wouldn't really expect them to go to a 10% habitability world.
you can increase migration pull by things like exhibit art monument and distributing luxury goods.
you will also be able to use their species in colony ships.
Assuming you provide more vacant jobs and housing than your partners, this is always a net gain for you.
Yeah, I have no concerns about the positives (my empire also has xenophile). My main concern was about if I'd need to micromanage what planets they would migrate to in my territory and what jobs they would tend to fill.
The choice which species grows is largely made based on expected growth from the species, habitability the species has on the planet, and whether a species is underrepresented.
Immigration also slightly increases chances for species to be affected, but it's not a large effect - certainly not so large that a species will ever start growing on a low-habitability world.
This way you get a 20% growth boost and will make 2 species into 4 (a xenoist happiness pip).