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As for the game. The original game had a tile system which worked well enough, but the new much improved system increased the number of pops from around 15....to rounding toward 90, with each pop considering 4 new variables just off the top of my head(job type, species information, demotion timer, happiness weight.) So yeah, the needs of the game exploded. To the designers credit the game still handles well enough to not break down despite the numbers i gave being so drastic it crash if they didn't optimize at all. It's basically been a powered keg that keeps getting worse to the point there's now a full team to dealing with it.
That being said it's dozens of times better than it used to be a couple of years ago, like, ♥♥♥♥♥♥♥♥♥ this hell you're describing is paradise compared to how much the game used to lag.
Nowadays it just makes for a bad experience (very bad if you play in big galaxies), in the past the game was just unplayable.
I know each individual dev is intelligent
but the peoples of devs are not
Invincible bugged fleets still invincible !
I guess I can't complain then if they seek to fix it.
I suppose that makes sense too, it could be worse... You'd think after decades of designing grand strategy games they might know what works and what does not.
features sell games. features ruin performance.
the choice is pretty much a feature rich and/or large scale game that runs bad at end game no matter what,
or a simple and/or small scale game that always runs smooth.
players will bring it upon themselves too ofc, i'm sure we would all go "is this it?" in the latter case.
the greedy part is where a company the size of paradox just doesn't invest properly in the initial development of the game. honestly these big companies can take a bit bigger risks if you ask me. how often have you heard a company say "these games so expensive, we had to make do with what we had, we cut corners. so now were wasting time re-doing our shoddy work because it wasn't future proof at all.". pretty much everytime a company does a "version 2" it's pretty much that story again.
there's not much that can be done to change the fundamental aspects of the game (like the whole concept of simulating economy through the pop system), so they focus on optimizing the game as much as they can.
blaming the current generation of devs and designers is probably not going to help. they achieved quite a lot in the last year or so. AI is finally somewhat decent at playing the game and performance is good on a decent machine if you can live with a bit of a compromise (playing medium maps with a dozen countries or so).
I guess the argument is should old games stay old.
They obviously want to keep cramming things in but more things need more power.
Only way to keep people like OP happy would be a ban on extending games/features (generally speaking)
Is that worst than how it is now?
A brand new game for each iteration? Wouldn't be very feasible
The lag used to be wayyyyyyyyyyy worse back in the day when even empires who didn't have the right to vote still asked if they could vote. All of these checks are done at the end of every month. So if you're wondering why it slows then speeds up a little every month that's why. You're PC is calculating a bjillion ♥♥♥♥♥♥♥ calculations EVERY MONTH.
The only way to reduce your lag is by having a smaller galaxy with less AI to cause these calculations.
I mean I 'can' ignore the lag and do, but it definitely ruins the fun a fair bit.