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You can discuss this over food, apartment costs, even over TV and cars (although some say it is also luxury), but why is it ultimately necessary to have lower prices on computer games? Will someone do suicide if not being able to download a DLC for a game?
Supposedly, the reason for price raises is that currency devaluing makes them less profit than before. Someone in the company concluded that the loss in sales from a price raise should be countered by the increased profit.
There's nothing to be "fair" here. They don't care what you think about them, if the price raise results in better profits (even at the expense of fewer sales), then the raise worked for them. It's up to the people in those countries to show them that the raise wasn't a good idea by actually resulting in less profit.
If you don't care, ignore it. I'm not here saying that the games should be cheaper than others, but it turns out that depending on the economy of a country if we are going to do the dollar conversion then the person will not be able to buy the game. If you believe that gaming is a luxury, it's better not to argue then.
Let's say the game raises the price by 30%. From $39.99 to $51.98. DLC $19.99 to $25.58
I doubt many wouldn't be complaining about it. But of course, it wasn't my country that raised the price of the game, why should I care?
I just talked about the VPN, but I didn't use the word. There are people who try to defraud using VPN and changing your currency to another, these measures can lead to the user being banned from the account, there are people who take this risk, but I do not doubt that they abuse it so much.
Raising the game's price won't make more people attracted to it, I don't know what reason you saw it, but that's stupid to think. Of course these devs will keep that price for years, of course this can generate a profit for them, but when a product goes up in price, you try to avoid buying it, of course that example of a game compared to other things like food and etc doesn't make much sense, but as I said before, if they raised the price in dollar or euro, would they be making more profit?
Most people started with just the base game, especially back then when the game literally didn't have any DLCs at all, yet many people still kept playing the game and having fun with it instead of thinking about waiting like 20 more Add Ons to be added before actually starting to enjoy it. So i wouldn't really call it "incomplete" by any means.
And i'm quite poor for a european myself, who isn't able to buy all DLCs at once as well. But guess, what i've did instead of just demanding everything to get cheaper? I just didn't bought like 300 € worth of DLCs on day one, but rather spaced it out over a few years and waiting for sales to complete it over time.
You got the point! Paradox is not saying "if you do not buy the DLC, we shut down the service and you cannot play anymore", it is absolutly optional.
EA has been voted the most hated publisher for years, they still make a lot of money, people still buy the games, so what do they "really" care...
If raising the prices in US and EU resulted in substantially higher profits then I wouldn't be surprised if they did it. But US and EU is a stable market for them, they haven't been losing money compared to years ago because of a devalued euro or dollar so there isn't as much of a reason to do so.
If we convert the prizes, then we've € as the third most expensive country for stellaris right now, while south america tend to be way cheaper in the direct comparison with argentina as the cheapest country for now.
Overall you should rather look at the income of people, not the conversion rate.
This and Steam tends to put the same number for $ to € for many games, even when € is way higher. I would not say that europeans are richer than USA.
You answered yourself. If a country's income is high, there are no problems, but if the income is low and game is expensive, there are problems. In Europe the minimum wage is not high, some countries pay more and others pay less. I've seen a lot of complaints from Europeans saying that the games are expensive and I agree with that. In the United States, it is much easier to buy a game than a European or a South American or any other Asian country. It all depends on the economy and currency appreciation. If for some who believe that the price increase in all countries (except USA and UE) will be profitable, I don't know what this person's problem is, I always see many saying that expansions are expensive and raising the price makes the person even more reluctant to buy.
Yes, 2016. The game was different, but over time mechanics have changed and today playing it as a base game won't be such a fun experience. To be honest, the base game is pretty boring, so it's not worth buying this if it's not "complete".
Of course you see people saying X is expensive, people who think it's cheap just buy it, they don't come complain that X is too cheap for them.
Germany is a story on it's own. Germany is rich, germans are not. If you earn good and the state takes away everything, it is not in your own pocket in the end ;)
Yes, exactly what I meant. Not all countries have the same base salary.
That's no objective fact but just subjective opinion.
It's playable, it works, changes in features are in the game because they came with free updates. If you like a game or not doesn't make it objectively good or bad.
That being said:
You're stating that those DLC went 30% more expensive. That's a huge incline, not gonna lie.
The more important question, though: How would it translate into € or $? How cheap or expensive were those DLC in comparison to € or $ before the change? Were they the same cost, roughly estimated? Was the cost higher/lower than for other countries?
Don't get me wrong: Increasing the price by 30% is something you will/can feel, but - somehow - no one is complaining when he is paying way less than others. So...how do the costs compare to other nations, now?
(And that's an important question as pdx wants to earn money. Because it's a company. There is no wellfare reason to have costs at a very low level when they actually can be somewhat similar to other nations, measuring the income or gdp of those nations in which you want to raise said costs.)
Someone posted this and removed it. But I'll answer, it's not just Paradox that is raising its price, the Dead by Daylight developer, Behaviour, also did the same a few months ago. I don't know what charity this is.